[h1][b]Minor Features[/b][/h1] [list] [*][space-age] Offshore pump speed increases with quality. [/list] [h1][b]Changes[/b][/h1] [list] [*]Curved rails cost 3 rail items to build. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed Remote View sometimes flickering to the wrong surface when using Next Surface/Previous Surface hotkeys. [*]Fixed that the Surface List would react to the Home and End keys after it was clicked [url=https://forums.factorio.com/116927]more[/url] [*]Improved diagonal character movement which should help slip between things easier. [url=https://forums.factorio.com/117748]more[/url] [*]Fixed a crash when upgrading the inner entity of a ghost while the GUI was open. [url=https://forums.factorio.com/118164]more[/url] [*]Fixed that joining LAN games without a username set would allow any characters for the username. [url=https://forums.factorio.com/107985]more[/url] [*]Fixed that request from buffer chests was not preserved when changing the force of an entity. [url=https://forums.factorio.com/114099]more[/url] [*]Fixed that flamethrower turret could be manually built to mix fluids. [url=https://forums.factorio.com/118045]more[/url] [*]Fixed that half diagonal rails would cost only 1 rail item. [url=https://forums.factorio.com/117484]more[/url] [*]Fixed pipe sound starting and stopping too abruptly. [url=https://forums.factorio.com/118028]more[/url] [*]Fixed turret behaviour when it has more than 4 directions and the collision box is not affected by rotation. [*]Fixed a crash when switching preferred audio output device while a variable music track is being generated. [url=https://forums.factorio.com/118250]more[/url] [*]Fixed an issue with platform construction requests when copying settings onto the hub. [url=https://forums.factorio.com/117600]more[/url] [*]Fixed a crash when saving related to construction robots and their work targets moving. [url=https://forums.factorio.com/118226]more[/url] [*]Fixed that Continue host option didn't offer mod sync to the save to be hosted. [url=https://forums.factorio.com/107900]more[/url] [*]Fixed Space platform requests would always be checked in the same order, leading to some requests being ignored. [url=https://forums.factorio.com/117146]more[/url] [*]Fixed base game space science getting throughput limited due to limited hatches. [url=https://forums.factorio.com/118064]more[/url] [*]Fixed defines.space_platform_state was missing value for paused. [url=https://forums.factorio.com/118336]more[/url] [*]Fixed solar panel output multiplier flickering in tooltip. [url=https://forums.factorio.com/117972]more[/url] [*]Fixed that deconstruction of a chest with full trash slots didn't dispatch enough robots. [url=https://forums.factorio.com/117455]more[/url] [*]Fixed a crash caused by a player sending a space platform which was waiting for departure (not enough thrust) to a location which wasn't unlocked yet. [url=https://forums.factorio.com/118254]more[/url] [*]Fixed that train interrupts were not checked when passing station without conditions. [url=https://forums.factorio.com/117530]more[/url] [*]Fixed that the browse-games GUI 'dedicated server' and 'favorite' settings would get confused with each other. [url=https://forums.factorio.com/118358]more[/url] [*]Fixed that capture-spawner research trigger reported incorrect type. [url=https://forums.factorio.com/118279]more[/url] [*]Fixed production and electricity statistics would use wrong locale for ranges exceeding 99 hours. [url=https://forums.factorio.com/117170]more[/url] [*]Fixed that exoskeleton legs would incorrectly consume more energy at higher qualities. [url=https://forums.factorio.com/118370]more[/url] [*]Fixed that logistic filter upper count wasn't considered by the blueprint parametrisation. [url=https://forums.factorio.com/117422]more[/url] [*]Fixed technology trigger info showing outside the tooltip. [url=https://forums.factorio.com/116004]more[/url] [*]Fixed that Lua require didn't accept symbolic links. [url=https://forums.factorio.com/117061]more[/url] [*]Fixed that migrating logistic cell charger count would corrupt loading. [url=https://forums.factorio.com/117868]more[/url] [*]Fixed that cars/tanks would not preserve their settings correctly in blueprint strings. [url=https://forums.factorio.com/118293]more[/url] [*]Fixed that fluids would be duplicated when fast-replacing machines. [url=https://forums.factorio.com/118323]more[/url] [*]Fixed that the window could get stuck in an infinite loop of toggling fullscreen when changing displays on Linux. [url=https://forums.factorio.com/116349]more[/url] [*]Fixed that the "make it better" achievement only worked with quality level 1 modules. [url=https://forums.factorio.com/117497]more[/url] [*]Fixed asteroid collectors sometimes not generating navmesh properly around chunk borders and related instabilities. (https://forums.factorio.com/117737, https://forums.factorio.com/117276) [*]Fixed that opened console was rendered into the galaxy of fame output. [url=https://forums.factorio.com/117619]more[/url] [*]Fixed that the focus search hotkey would not work in choose elem button GUIs if a mod GUI was marked as opened. [url=https://forums.factorio.com/118073]more[/url] [*]Fixed that Intel Macs running macOS Big Sur or later logged the wrong version number. [*]Fixed issue where entities at position where entities at the point where lightning attractor collection ranges touch were incorrectly considered endangered by lightning [url=https://forums.factorio.com/118102]more[/url] [*]Fixed blue line at the edge of some sprites by clearing sprite atlas background to clear color. [url=https://forums.factorio.com/117261]more[/url] [*]Fixed some cases of upgradeable overbuilds not upgrading [url=https://forums.factorio.com/117644]more[/url] [*]Fixed that using Nauvis map gen settings for other planets made them generate only grass. [url=https://forums.factorio.com/118374]more[/url] [*]Fixed that the select-recipe GUI did not work correctly if you re-bound the crafting hotkeys. [url=https://forums.factorio.com/118383]more[/url] [*]Fixed a crash when editing a pin while the entity was referencing was removed. [url=https://forums.factorio.com/118406]more[/url] [*]Fixed selector combinator could sometimes fail to select correct signal. (https://forums.factorio.com/118412, https://forums.factorio.com/116548) [*]Fixed that some technology triggers required crafting specific quality items. [url=https://forums.factorio.com/117848]more[/url] [*]Fixed constant combinator activity lamp not updating state in certain cases. [url=https://forums.factorio.com/117929]more[/url] [*]Fixed that custom sprite button's caption would be drawn under the sprite. [url=https://forums.factorio.com/118327]more[/url] [*]Possibly fixed a crash on Intel Macs related to printing floats with 0 precision. [url=https://forums.factorio.com/116239]more[/url] [*]Fixed layered icons in rich text were not scaled and rotated properly. [url=https://forums.factorio.com/116031]more[/url] [*]Fixed that moisture and terrain type weren't migrated properly for 1.1 saves resulting in hard chunk edges. [*]Fixed occasional crash occurring when super force deconstructing with filtered tiles only planner includes double tile ghosts and an entity ghost on one tile [url=https://forums.factorio.com/118041]more[/url] [*]Fixed a crash when a space platform hub with 'Any request zero' wait condition was destroyed. [url=https://forums.factorio.com/118505]more[/url] [*]Fixed that custom gui elem_tooltip did not work for some new types. [url=https://forums.factorio.com/118581]more[/url] [*]Fixed big electric poles were not colliding with asteroid collectors. [url=https://forums.factorio.com/118506]more[/url] [*]Fixed that LuaGameScript::show_message_dialog() could use the wrong player and freeze the game. [url=https://forums.factorio.com/115881]more[/url] [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added LuaSpacePlatform::name write. [*]Added player_won to the on_pre_scenario_finished event. [*]LuaControl uses physical controller for item manipulations (LuaControl::insert, has_items_inside, get_item_count, remove_item, clear_items_inside) [*]Added LuaPlayer::physical_controller_type read. [*]Added LuaQualityPrototype::color read. [/list] [h1][b]Sounds[/b][/h1] [list] [*]Fulgora lightning sound remixed lower with volume variations. [*]Fixed some explosions that were using the wrong size of explosion sound. [*]Numerous sound mixes including new plant mining sounds mixed lower. [*]Various menu simulation mixes improved. [/list]