Version 2.0.12 released as stable
Author: Sanqui,
published 1 month ago,
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed rocket silos requesting more items than necessary. [url=https://forums.factorio.com/116949]more[/url]
[*]Fixed a crash when reading owner_location on simple item stacks. [url=https://forums.factorio.com/117357]more[/url]
[*]Fixed mini-tutorial scripts crashing or not granting items if player switched to remote view.
[*]Fixed that LuaControl::opened write did not work for several GUI types. [url=https://forums.factorio.com/117362]more[/url]
[*]Fixed that elevated rail entities would still work without owning space-age. [url=https://forums.factorio.com/117225]more[/url]
[*]Fixed that the admin "other player" GUI would open the other player's remote controller invenory instead of physical inventory. [url=https://forums.factorio.com/117410]more[/url]
[*]Fixed a crash related to quickbar interaction with any-quality spawnable items. [url=https://forums.factorio.com/117206]more[/url]
[*]Fixed a crash when building (faulty) blueprint with two hazard concrete tiles in one space (https://forums.factorio.com/117108 and https://forums.factorio.com/117071)
[*]Fixed game state GUIs being automatically closed when the game was paused. [url=https://forums.factorio.com/116851]more[/url]
[*]Fixed several possible errors related to smart belt building. (https://forums.factorio.com/116660, https://forums.factorio.com/117119)
[*]Fixed that disconnecting and reconnecting while personal robots were working did not preserve their quality. [url=https://forums.factorio.com/117448]more[/url]
[*]Fixed that cargo pods dropped players to a random location which could make them stuck. (https://forums.factorio.com/117461 and https://forums.factorio.com/117408)
[*]Fixed that alert icons were rendered into the galaxy of fame.
[*]Fixed a desync related to space platform hubs reading content and repair packs merging due to inventory sorting.
[*]Fixed ribbon world preset having too many cliffs on Nauvis. [url=https://forums.factorio.com/117544]more[/url]
[*]Fixed that blueprint parametrisation value formula evaluation didn't work for negative numbers. [url=https://forums.factorio.com/116342]more[/url]
[*]Extended blueprint parametrisation to work on fluid recipe parameters.
[*]Fixed lua deconstruct_area crashing when deconstructing a ghost [url=https://forums.factorio.com/117154]more[/url]
[*]Fixed inserter status showing "Target full" when swinging towards a belt [url=https://forums.factorio.com/116626]more[/url]
[*]Fixed that drag building context was not carried properly between normal view and remote view. [url=https://forums.factorio.com/116818]more[/url]
[*]Fixed combat robots bobbing. [url=https://forums.factorio.com/117364]more[/url]
[*]Fixed a crash when defining a recipe that does not always produce an item. [url=https://forums.factorio.com/117476]more[/url]
[*]Fixed that filters of a ghost turret could get corrupted in latency when upgrading it with upgrade planner. [url=https://forums.factorio.com/117708]more[/url]
[*]Fixed that re-bound crafting keys did not work correctly. [url=https://forums.factorio.com/117454]more[/url]
[*]Fixed that chat icons didn't include layered icons. [url=https://forums.factorio.com/117024]more[/url]
[*]Fixed a crash when super-force-building electric poles in latency state. [url=https://forums.factorio.com/117620]more[/url]
[*]Fixed a debug visualization render crash when the given force no longer exists. [url=https://forums.factorio.com/117800]more[/url]
[*]Fixed visual noise caused by parameter recipes drawing as not researched. [url=https://forums.factorio.com/117688]more[/url]
[*]Fixed selector combinator's constant index was not covered by blueprint parameters. [url=https://forums.factorio.com/117869]more[/url]
[*]Fixed arithmetic combinator was not showing red and green inputs separately in tooltips. [url=https://forums.factorio.com/117819]more[/url]
[*]Fixed superforced overbuilding logistic and non-losistic chests did not transfer limits [url=https://forums.factorio.com/117353]more[/url]
[*]Fixed underground pipe in cursor would sometimes not rotate when rotation key pressed right after placement while playing in latency.
[*]Fixed loading save files with some entities on planets with lighting when those entities were removed.
[*]Fixed a crash in multiplayer if you were wearing armor and the force you were on was deleted.
[*]Fixed some of the quirks of drag building. Whenever there is nothing to build from in the cursor, the drag building logic is interrupted. [url=https://forums.factorio.com/100393]more[/url]
[*]Fixed that the mine-entity technology trigger did not work if the resource entity produced multiple or variable results. [url=https://forums.factorio.com/117500]more[/url]
[*]Fixed that asteroid collectors could get stuck if the inventory limiter was used. [url=https://forums.factorio.com/117739]more[/url]
[*]Fixed a missing value in the prototype explorer. [url=https://forums.factorio.com/117805]more[/url]
[*]Fixed that smoke-with-trigger could teleport to 0,0 on a map if it was previously following a specific entity. [url=https://forums.factorio.com/117807]more[/url]
[*]Fixed rail ramp health bar position. [url=https://forums.factorio.com/117921]more[/url]
[*]Fixed wait condition "station is full" and "station is not full" would report incorrect progress. [url=https://forums.factorio.com/117949]more[/url]
[*]Fixed crash related to blueprint parametrisation and drag building button being held and moved after the dialog appeared. [url=https://forums.factorio.com/117299]more[/url]
[*]Fixed lamp would keep using color when circuit wire was disconnected. [url=https://forums.factorio.com/117400]more[/url]
[*]Fixed copy settings undo could fail to restore control behavior settings if they were originally at default values. [url=https://forums.factorio.com/117212]more[/url]
[*]Fixed that the map editor couldn't set filters in some cases. [url=https://forums.factorio.com/117801]more[/url]
[*]Fixed that LuaRecord methods did not work correctly. [url=https://forums.factorio.com/117411]more[/url]
[*]Fixed crash when building parameterised blueprint with dependent ingridient used in another machine being a fluid. [url=https://forums.factorio.com/117673]more[/url]
[*]Fixed missing blueprint parametrisation logic for the loader. [url=https://forums.factorio.com/117490]more[/url]
[*]Fixed a crash when migrating blueprint library content in a save that had that blueprint GUI open. [url=https://forums.factorio.com/115674]more[/url]
[*]Fixed that items could be put into ghost inventories. [url=https://forums.factorio.com/117988]more[/url]
[*]Fixed playing too many sounds at once at the start of certain tips and tricks simulations. [url=https://forums.factorio.com/116390]more[/url]
[*]Fixed a crash when setting RoboportPrototype::charging_station_count_affected_by_quality to true. [url=https://forums.factorio.com/118086]more[/url]
[*]Fixed generic interrupt false positives with certain interrupt conditions. [url=https://forums.factorio.com/117799]more[/url]
[*]Fixed main-menu music mode not working correctly in-game. [url=https://forums.factorio.com/117613]more[/url]
[*]Fixed a crash when trying to open Technology GUI from Factoriopedia while the game was being saved. [url=https://forums.factorio.com/118029]more[/url]
[*]Fixed clipping that could occur in some variable music tracks. [url=https://forums.factorio.com/117987]more[/url]
[*]Fixed that set recipe on assembling machine circuit controls could buffer items indefinitely. [url=https://forums.factorio.com/117890]more[/url]
[*]Fixed inconsistency in belt power replace through corner when going backwards and forwards. [url=https://forums.factorio.com/102843]more[/url]
[*]Fixed a train consistency issue when interrupt triggers inside of another interrupt in certain cases. (https://forums.factorio.com/116845, https://forums.factorio.com/117585, https://forums.factorio.com/117717)
[*]Fixed space platform losing its paused state when it arrived to a planet drifting backwards. [url=https://forums.factorio.com/118123]more[/url]
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Added LoaderPrototype::frozen_patch_in and frozen_patch_out.
[/list]