[h1][b]Features[/b][/h1] [list] [*]Galaxy of fame. Offered when the game is finished. [url=https://www.factorio.com/galaxy]more[/url] [/list] [h1][b]Changes[/b][/h1] [list] [*]Non-blocking saving setting is no longer synced over the Steam cloud. [/list] [h1][b]Minor Features[/b][/h1] [list] [*]Added flying text for more cases of unsuccessful resource mining. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed that blueprint book tooltips did not look correct when in the quickbar. [url=https://forums.factorio.com/116593]more[/url] [*]Fixed that movement speed bonus equipment would show garbage values when low on energy. [url=https://forums.factorio.com/116433]more[/url] [*]Fixed that some fluid-only recipes would allow quality modules. [url=https://forums.factorio.com/116424]more[/url] [*]Fixed that the "kill with artillery" achievement did not work with artillery wagons. [url=https://forums.factorio.com/116517]more[/url] [*]Fixed invalid package name in sprite path definition would result in OS error message dialog instead of loading into minimal mode. [url=https://forums.factorio.com/116210]more[/url] [*]Fixed that continue host menu option didn't respect the port from the config. [url=https://forums.factorio.com/111288]more[/url] [*]From now on, we wont save blueprint-storage to a file when it was not used yet. This might help preventing cloud storage file by a file representing empty blueprint storage. [url=https://forums.factorio.com/113198]more[/url] [*]Fixed that the blueprint setup GUI would always confirm to discard changes even if nothing changed when the blueprint had a description. [url=https://forums.factorio.com/116285]more[/url] [*]Leaked D3D device and swap chain in attempt to avoid AMD driver crash when closing the game. [url=https://forums.factorio.com/108367]more[/url] [*]Fixed LogisticContainerControlBehavior exclusive mode could get out of sync from the ContainerControlBehavior it derives from. [url=https://forums.factorio.com/116669]more[/url] [*]Fixed that the debug settings GUI could get stuck behind the normal game logic. [url=https://forums.factorio.com/116413]more[/url] [*]Fixed that the elem_tooltip type of "signal" did not work correctly. [url=https://forums.factorio.com/viewtopic.php?f=7&t=116650]more[/url] [*]Instead of aborting when SDL_DXGIGetOutputInfo call fails, the game will try to initialize D3D device using adapter 0. [url=https://forums.factorio.com/109955]more[/url] [*]Fixed crashes when using LuaEntity fluid methods when the entity's fluidboxes were not part of a segment. [url=https://forums.factorio.com/116093]more[/url] [*]Fixed that LuaEntity::insert_fluid would not work on the output FluidBoxes of a crafting machine. [*]Fixed removal of transport belts under cursor which would be normally fast-replaeable while drag traversing underground gap by belt rebuilding. [url=https://forums.factorio.com/113128]more[/url] [*]Fixed arithmetic combinator's first constant would not be proposed as parameter. [url=https://forums.factorio.com/116716]more[/url] [*]Fixed that on_entity_logistic_slot_changed did not fire for constant combinators. [url=https://forums.factorio.com/116575]more[/url] [*]Fixed a crash in the space platform hub GUI when the inventory size changes at the same time as the limit is changed. [url=https://forums.factorio.com/116597]more[/url] [*]Fixed turbo underground belts simulation in factoriopedia. [url=https://forums.factorio.com/116695]more[/url] [*]Fixed a crash when a segmented unit entity causes the entire segmented unit to die. [url=https://forums.factorio.com/116551]more[/url] [*]Fixed a crash when a platform was traveling to the shattered planet using a temporary stop which expired. [url=https://forums.factorio.com/116763]more[/url] [*]Fixed fluid conditions not showing fluid amounts. [url=https://forums.factorio.com/116686]more[/url] [*]Fixed using a custom surface in PvP was preventing Space Age progression. [url=https://forums.factorio.com/116513]more[/url] [*]Fixed a crash when switching preferred audio output device while a variable music track is playing. [url=https://forums.factorio.com/116785]more[/url] [*]Fixed train stop GUI being too wide at some smaller resolutions. [url=https://forums.factorio.com/116621]more[/url] [*]Fixed driven car being drawn on all surfaces in latency. [url=https://forums.factorio.com/116587]more[/url] [*]Fixed dying enemy would not randomize direction of its dying animation. [*]Fixed that failed achievement wasn't gettable again without restarting the game. [url=https://forums.factorio.com/116329]more[/url] [*]Fixed a crash when defining planet prototypes that don't contain any resources. [url=https://forums.factorio.com/116849]more[/url] [*]Fixed logistic section active state was not preserved in a blueprint string. [url=https://forums.factorio.com/116775]more[/url] [*]Fixed a crash when showing some modded GUI tables. [url=https://forums.factorio.com/116735]more[/url] [*]Fixed an issue where entity flagged as not mineable could be marked for deconstruction using undo. [*]Fixed pumpjacks with low yield would show 0 output rate in the tooltip. [url=https://forums.factorio.com/116179]more[/url] [*]Fixed Nauvis elevation dropdown missing in map generator GUI, causing incorrect previews from map exchange strings. [url=https://forums.factorio.com/116303]more[/url] [*]Fixed that it wasn't possible to parametrise virtual signals and space locations contained in text. [url=https://forums.factorio.com/116292]more[/url] [*]Fixed brightness and contrast sliders being reset to 0 when setting the text field to a negative value. [url=https://forums.factorio.com/116613]more[/url] [*]Fixed that it wasn't possible to parametrise entities, virtual signals and space locations contained in text. [url=https://forums.factorio.com/116292]more[/url] [/list]