[h1][b]Minor Features[/b][/h1] [list] [*]Added a notification when a technology is researched. [*]Added /enable-research-queue console command to enable the research queue without disabling achievements. [*]Added "--nogamepad" command line option to disable gamepad(controller) detection and support. [/list] [h1][b]Changes[/b][/h1] [list] [*]The research queue is enabled by default for new games. [*]Disabled support for .voc audio files for Allegro audio backend. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed that pumpjacks would not show the correct status when they were stopped due to full fluid output. [url=https://forums.factorio.com/107907]more[/url] [*]Fixed that sync-mods-with-save would download the latest mod version regardless of the mod's base dependency. [url=https://forums.factorio.com/106289]more[/url] [*]Fixed that selection tool with "cancel-deconstruct", "cancel-upgrade" or "downgrade" mode would not render selection of entities. [url=https://forums.factorio.com/108620]more[/url] [*]Fixed it was possible to create maps with width or height larger than 2000000. [url=https://forums.factorio.com/108174]more[/url] [*]Fixed recipe tooltip in assembling machine was doing intermediate crafting logic when showing items missing for crafting. [url=https://forums.factorio.com/108190]more[/url] [*]Fixed inserter could take items from wrong side of a belt when the belt shape was changed. [url=https://forums.factorio.com/108046]more[/url] [*]Fixed that heat buffer temperatures would not migrate correctly when changing the prototype maximum temperature. [url=https://forums.factorio.com/108724]more[/url] [*]Fixed that the research queue would not be enabled by default for the Marathon and Death world marathon presets. [*]Fixed fast replacing train stops would not preserve trains limit. [url=https://forums.factorio.com/109034]more[/url] [*]Fixed that crafting machines did not handle item-with-tags type items correctly. [url=https://forums.factorio.com/109080]more[/url] [*]Fixed that setting color to nil for rolling stock did not fire the on_entity_color_changed event. [url=https://forums.factorio.com/108816]more[/url] [*]Fixed that LuaInventory::find_empty_stack() didn't respect the 'hand' location. [url=https://forums.factorio.com/106381]more[/url] [*]Fixed that LuaGameScript::auto_save() didn't handle sub-directories correctly. [url=https://forums.factorio.com/105701]more[/url] [*]Fixed that closing a headless multiplayer game via ctrl+c would give an exit code of 1 instead of 0. [url=https://forums.factorio.com/109019]more[/url] [*]Fixed that all exit codes got coerced into 0 or 1. [*]Fixed that crafting machine fluid outputs could prevent them from sleeping in some cases. [url=https://forums.factorio.com/108996]more[/url] [*]Fixed that the Lua utility function "make_4way_animation_from_spritesheet" didn't handle several values correctly. [url=https://forums.factorio.com/viewtopic.php?f=7&t=107928]more[/url] [*]Fixed server not showing in LAN server browser if the game is also public and with a different external port because of NAT. [*]Fixed controller vibrations playing in keyboard and mouse mode. [*]Fixed controller buttons simulating clicks and modifiers in keyboard and mouse mode. [url=https://forums.factorio.com/107888]more[/url] [*]Fixed that inserters would stop working when interacting with fluid-producing machines in some cases. [url=https://forums.factorio.com/108996]more[/url] [/list] [h1][b]Modding[/b][/h1] [list] [*]Added ResourceEntityPrototype::cliff_removal_probability defaulting to 1. [*]SimpleEntityWith[Owner/Force] no longer require a graphics definition. [*]Accumulators no longer require a graphics definition. [*]Generators no longer require setting effectivity - it defaults to 1. [*]Combinators no longer require a graphics definition. [*]Generators no longer require a graphics definition. [*]Burner generators no longer require a graphics definition. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added LuaGameScript::get_train_by_id. [*]Added LuaEntityPrototype::spawn_decoration and spawn_decorations_on_expansion read. [*]Added LuaEntityPrototype::connection_distance and joint_distance read. [*]Added LuaEntityPrototype::radius_visualisation_specification read. [*]Added LuaEntity::sticker_vehicle_modifiers read. [*]Added LuaForce::is_chunk_requested_for_charting(). [*]Added LuaEntity::spawning_cooldown, absorbed_pollution, and spawn_shift read. [*]LuaGameScript::print, LuaPlayer::print, LuaSurface::print and LuaForce::print now accept a PrintSettings as a second parameter. [*]Added LuaStyle::draw_grayscale_picture read/write. [/list]