[h1][b]Changes[/b][/h1] [list] [*]Added autosave slots to "The Rest" settings gui. [url=https://forums.factorio.com/104610]more[/url] [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed a crash with crafting machines using burner energy sources and items that produce burnt results. [url=https://forums.factorio.com/104343]more[/url] [*]Fixed that the bonus GUI could show incorrect values for modded inserter bonuses. [url=https://forums.factorio.com/104273]more[/url] [*]Fixed that additional layers of multi-layer recipe icons were tinted when building. [url=https://forums.factorio.com/104268]more[/url] [*]Fixed that restoring a window minimized to the macOS dock would freeze the graphics. [url=https://forums.factorio.com/104221]more[/url] [*]Fixed a crash related to failed audio initialization and switching audio devices. [*]Fixed a crash when creating surfaces during the chunk deleted event. [url=https://forums.factorio.com/104406]more[/url] [*]Fixed that projectiles didn't draw oriented lights at the correct orientation. [url=https://forums.factorio.com/103173]more[/url] [*]Fixed that the 'create_spidertron()' Lua function didn't set the correct minable result name. [url=https://forums.factorio.com/103923]more[/url] [*]Fixed that 'item on ground' didn't show item amount in the tooltip. [url=https://forums.factorio.com/92321]more[/url] [*]Fixed a crash when restarting after syncing mods with save if the mod(s) were disabled and the save had a valid replay. [url=https://forums.factorio.com/104461]more[/url] [*]Fixed working sound's volume or speed not being matched to activity when fading, for example with pipes. [url=https://forums.factorio.com/104450]more[/url] [*]Fixed overlaping red and green wires connected to a power switch. [url=https://forums.factorio.com/103456]more[/url] [*]Fixed that moving a container with which a loader was interacting would not disconnect the loader. [*]Fixed that vehicle ammo slot filter selection would show ammos that the slot cannot accept. [url=https://forums.factorio.com/104635]more[/url] [*]Fixed vehicle ammo slot style when filtered. [url=https://forums.factorio.com/104634]more[/url] [*]Fixed train lights in preview would render for trains on surface a player is on, not for the surface being rendered. [url=https://forums.factorio.com/104619]more[/url] [*]Fixed that cloning item entities wouldn't clone the to-be-looted flag. [url=https://forums.factorio.com/104659]more[/url] [*]Fixed that boilers wouldn't consume fuel if fed fluid at maximum temperature. [url=https://forums.factorio.com/104670]more[/url] [*]Fixed a desync related to custom blueprints. [url=https://forums.factorio.com/104717]more[/url] [*]Fixed transport belts not decompressing overcompressed items in certain cases. [url=https://forums.factorio.com/104247]more[/url] [*]Fixed drawing an extra shadow for health bars of items on ground and items on belts. [*]Fixed that connecting circuit or copper wires in map view did not work if the Build and Drag map controls conflicted. [url=https://forums.factorio.com/104694]more[/url] [*]Fixed override_sound_type having no effect. [url=https://forums.factorio.com/104707]more[/url] [*]Fixed a crash when trying to filter car/spider ammo slots. [url=https://forums.factorio.com/104769]more[/url] [*]Fixed visual artifact in water when zoomed out. [*]Fixed 'on_entity_renamed' Lua event not including 'player_index' if copy-pasting to a train stop. [url=https://forums.factorio.com/104460]more[/url] [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added 'entity' to LuaPlayer::open_map and LuaPlayer::zoom_to_world, which specifies an entity to follow. [*]Added LuaRailPath::is_front read. [*]Added LuaEntityPrototype::alert_icon_scale read. [*]Added LuaBootstrap::get_prototype_history(). [*]Added LuaGameScript::console_command_used read. [*]Added is_split to on_player_fast_transferred. [*]Added LuaPlayer::drag_target read. [*]Added LuaControl::surface_index and force_index read. [*]Added LuaEntity::inserter_target_pickup_count read. [/list] [h1][b]Modding[/b][/h1] [list] [*]Added LoaderPrototype::allow_rail_interaction and allow_container_interaction. [/list] You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.