Version 1.1.74 released as stable
Author: Sanqui,
published 1 year ago,
Changelog for 1.1.73 and 1.1.74
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed items dropped on underground belts could be inserted at a wrong position when transport lines were facing east or south. [url=https://forums.factorio.com/104104]more[/url]
[*]Fixed DNS CNAME records confusing the SRV lookup on Windows [url=https://forums.factorio.com/viewtopic.php?f=7&t=104089]more[/url]
[*]Fixed a crash when hovering over some rich text tags and destroying the object they refer to. [url=https://forums.factorio.com/104149]more[/url]
[*]Fixed that "request from buffer chests" option wasn't copied between spidertrons. [url=https://forums.factorio.com/104046]more[/url]
[*]Fixed that "request from buffer chests" option in spidertrons reset to default when prototypes changed. [url=https://forums.factorio.com/104124]more[/url]
[*]Fixed directories in file dialogues not being sorted alphabetically on some systems. [url=https://forums.factorio.com/104053]more[/url]
[*]Fixed dropdown button font color when clicked. [url=https://forums.factorio.com/104249]more[/url]
[*]Fixed a crash when switching preferred audio device failed.
[*]Fixed not being able to remove script areas in the map editor. [url=https://forums.factorio.com/104291]more[/url]
[*]Fixed that LocalisedString didn't support fallback groups in some cases when parsed from Lua. (https://forums.factorio.com/104297, https://forums.factorio.com/104303)
[*]Fixed a crash when a mod defines an entity that kills itself when created. [url=https://forums.factorio.com/104331]more[/url]
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Added fallback groups format for localised string which picks the first correct translation. [url=https://forums.factorio.com/71553]more[/url]
[*]Transparent black in RecipePrototype::crafting_machine_tint won't cause the tint to fallback to value of default_recipe_tint. [url=https://forums.factorio.com/104272]more[/url]
[*]Added CarPrototype::immune_to_cliff_impacts, true by default. If set to false - entity will take damage when it collides with cliff prototype entities.
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added LuaPlayer::cursor_stack_temporary read/write.
[*]Added LuaPlayer::request_translations() for batching translation requests.
[/list]