[h1][b]Minor Features[/b][/h1] [list] [*]Added mod portal bookmarks to install mods gui [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed show-player-robots debug option would render lines for characters on other surfaces. [url=https://forums.factorio.com/103470]more[/url] [*]Fixed using incorrect sound settings when there is no configuration file. [*]Fixed a crash related to teleporting spider vehicles with burner energy sources between surfaces. [*]Fixed that the return value of some lualib noise functions didn't have the metatable for noise expression arithmetic. [url=https://forums.factorio.com/103416]more[/url] [*]Fixed simulation widgets showing savefiles trying to apply migrations in multiplayer. [url=https://forums.factorio.com/103528]more[/url] [*]Fixed upgrading pair of underground belt ghosts that makes them in reach would flip one of them without updating rotation point of nearby belts. [url=https://forums.factorio.com/103564]more[/url] [*]Fixed that logistic containers didn't deduplicate filters when importing them from untrusted sources which could crash the game. [url=https://forums.factorio.com/102882]more[/url] [*]Fixed a hard crash when a mod called deconstruct_area() with mismatched force and the player undid deconstruction of tiles. [url=https://forums.factorio.com/103055]more[/url] [*]Fixed highlight-box targeting entity not rendering before first update. [url=https://forums.factorio.com/103559]more[/url] [*]Fixed spider-remote would lose connection when spider changes surface. [url=https://forums.factorio.com/103519]more[/url] [*]Fixed SpidertronRemotePrototype was silently forcing stack size to 1 and not marking prototype as non stackable. [url=https://forums.factorio.com/103472]more[/url] [*]Fixed that sounds with fade_out_ticks would synchronize when pausing the game while the sounds are fading out. [url=https://forums.factorio.com/103646]more[/url] [*]Fixed idle sounds would synchronize when pausing the game. [url=https://forums.factorio.com/103648]more[/url] [*]Fixed idle sounds for accumulators not starting in certain scenarios. [url=https://forums.factorio.com/103603]more[/url] [*]Fixed idle sounds playing when they shouldn't for entities with max_sounds_per_type set. [*]Fixed inserters not highlighting the entity they would pick up from if said entity is a ghost while the inserter is not. [url=https://forums.factorio.com/100972]more[/url] [*]Fixed a save's suggested save name not being updated when using non blocking saving. [url=https://forums.factorio.com/101610]more[/url] [*]Fixed a crash when GUI style errors are found during loading. [url=https://forums.factorio.com/103688]more[/url] [*]Fixed an item duplication when fast replacing underground belts with a damaged item. [url=https://forums.factorio.com/103711]more[/url] [*]Fixed that loader could get stuck when feeding a burner generator. [url=https://forums.factorio.com/103719]more[/url] [*]Fixed a crash when opening blueprint book item while tick is paused. [url=https://forums.factorio.com/103680]more[/url] [*]Fixed a unit group that is building a base could have all its members distracted and still build a base. [url=https://forums.factorio.com/102586]more[/url] [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added LuaTechnology to LuaPlayer::opened. [*]Added LuaEntityPrototype::ammo_category read. [/list]