[h1][b]Bugfixes[/b][/h1] [list] [*]Fixed an API error when checking for updates for a large number of mods. [url=https://forums.factorio.com/99801]more[/url] [*]Fixed that inserters wouldn't remove burnt result items from assembling machine recipes with no item outputs. [url=https://forums.factorio.com/99799]more[/url] [*]Fixed vehicle weapon slots GUI not highlighting with the corresponding ammo slot when selected [*]Fixed tank cannon weapon showing a "1" in the vehicle weapon slots GUI [*]Fixed that entities not containing certain collision masks would never collide with tiles. [url=https://forums.factorio.com/100132]more[/url] [*]Fixed a crash when opening the tutorials GUI through Lua command. [url=https://forums.factorio.com/100166]more[/url] [*]Rocket silo no longer drains more energy at night. [url=https://forums.factorio.com/100109]more[/url] [*]Fix tank cannon showing smaller range than the cannon shells. [url=https://forums.factorio.com/100049]more[/url] [*]Fix ugly death GUI when the game is paused in MP. [url=https://forums.factorio.com/100080]more[/url] [*]Fix 'Game finished' GUI had an incorrect tooltip for the green button. [url=https://forums.factorio.com/99921]more[/url] [*]Fixed that copy paste entity tips were dependant on the copy-paste tool tip instead of copy paste entity category. [/list] [h1][b]Modding[/b][/h1] [list] [*]Added OffshorePumpPrototype::check_bounding_box_collides_with_tiles. [*]RocketSiloPrototype::lamp_energy_usage now can be zero. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added freeplay remote interface to read the value of `skip_intro`. [url=https://forums.factorio.com/100169]more[/url] [/list]