Version 1.1.42 released as stable
Author: posila87,
published 3 years ago,
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed an API error when checking for updates for a large number of mods. [url=https://forums.factorio.com/99801]more[/url]
[*]Fixed that inserters wouldn't remove burnt result items from assembling machine recipes with no item outputs. [url=https://forums.factorio.com/99799]more[/url]
[*]Fixed vehicle weapon slots GUI not highlighting with the corresponding ammo slot when selected
[*]Fixed tank cannon weapon showing a "1" in the vehicle weapon slots GUI
[*]Fixed that entities not containing certain collision masks would never collide with tiles. [url=https://forums.factorio.com/100132]more[/url]
[*]Fixed a crash when opening the tutorials GUI through Lua command. [url=https://forums.factorio.com/100166]more[/url]
[*]Rocket silo no longer drains more energy at night. [url=https://forums.factorio.com/100109]more[/url]
[*]Fix tank cannon showing smaller range than the cannon shells. [url=https://forums.factorio.com/100049]more[/url]
[*]Fix ugly death GUI when the game is paused in MP. [url=https://forums.factorio.com/100080]more[/url]
[*]Fix 'Game finished' GUI had an incorrect tooltip for the green button. [url=https://forums.factorio.com/99921]more[/url]
[*]Fixed that copy paste entity tips were dependant on the copy-paste tool tip instead of copy paste entity category.
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Added OffshorePumpPrototype::check_bounding_box_collides_with_tiles.
[*]RocketSiloPrototype::lamp_energy_usage now can be zero.
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added freeplay remote interface to read the value of `skip_intro`. [url=https://forums.factorio.com/100169]more[/url]
[/list]