[h1][b]Bugfixes[/b][/h1] [list] [*]Fixed that rotating belt direction when dragging allowed "stash" the rotate and continue in the original direction. [url=https://forums.factorio.com/99572]more[/url] [*]Fixed that loading a game that was saved during drag building didn't clear the internal drag building state causing blueprint snapping not working properly. [url=https://forums.factorio.com/99496]more[/url] [*]Fixed that LuaGameScript::check_prototype_translations() didn't check technologies. [url=https://forums.factorio.com/99672]more[/url] [*]Fixed that items with data would not stack properly in crafting machine source inventory when recipe requires more than a stack of ingredient. [url=https://forums.factorio.com/99708]more[/url] [*]Fixed that pasting a blueprint over existing train could cause a desync. [url=https://forums.factorio.com/99592]more[/url] [*]Fixed that it was possible to interact with locomotive's fuel slots while out of reach. [url=https://forums.factorio.com/99731]more[/url] [*]Fixed wrong status text when a mining drill drop target is marked for deconstruction. [url=https://forums.factorio.com/99679]more[/url] [*]Fixed wrong mining drill status when a resource is depleted while the mining drill is missing the required fluid. [url=https://forums.factorio.com/99527]more[/url] [*]Fixed the blueprint snap-to-grid reference point being drawn behind entities in some situations. [url=https://forums.factorio.com/99704]more[/url] [/list] [h1][b]Scripting[/b][/h1] [list] [*]LuaEntityPrototype::resource_categories now supports characters. [*]Added on_equipment_inserted and on_equipment_removed events that fire any time any equipment is added/removed from a grid. [/list] You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.