[h1][b]Changes[/b][/h1] [list] [*]New Titillium style font for Cyrillic languages. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed inconsistency when fast-replacing ghosts with circuit connections. [url=https://forums.factorio.com/98948]more[/url] [*]Fixed an issue with drag-building electric poles with long wire reach. [url=https://forums.factorio.com/99205]more[/url] [*]Fixed a crash related to tutorials and modding. [url=https://forums.factorio.com/99385]more[/url] [*]Fixed an issue with LuaEntity::set_request_slot() and duplicates. [url=https://forums.factorio.com/99209]more[/url] [*]Fixed that picking blueprints from the library through quickbar slots didn't fire the Lua cursor stack changed event. [url=https://forums.factorio.com/99573]more[/url] [*]Fixed items with durability/ammo wouldn't merge properly in some cases. [url=https://forums.factorio.com/99087]more[/url] [*]Fixed a roboport "recharging" icon appearing when not connected to the electric network. [url=https://forums.factorio.com/99582]more[/url] [*]Fixed an issue with roboports left in recharging state when revived from ghosts. [url=https://forums.factorio.com/99582]more[/url] [*]Fixed an issue where an error sound played when pasting onto a power switch from anything other than another power switch [url=https://forums.factorio.com/99378]more[/url] [*]Fixed that the non-blocking saving option would be reset when resuming a multiplayer game using the continue button. [url=https://forums.factorio.com/99035]more[/url] [*]Fixed 'Close preview' button having cut off text in some locales. [url=https://forums.factorio.com/99551]more[/url] [*]Fixed a crash when deleting surfaces with script-connected electric poles. [url=https://forums.factorio.com/99641]more[/url] [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added LuaEntity and LuaUnitGroup::set_distraction_command. [*]Added LuaSurface::find_nearest_enemy_entity_with_owner(). [*]Added LuaForce::is_friend() and is_enemy(). [/list]