Version 1.1.36 released as stable
Author: posila87,
published 3 years ago,
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed belt drag building on the edge of building reach. [url=https://forums.factorio.com/97178]more[/url]
[*]Fixed that canceling upgrade of underground belt didn't make the corresponding operation with the (potentially) connected belt on the other side.
[*]Fixed making blueprint from underground belt with direction upgrade order.
[*]Fixed technology icons of flamethrower and rocketry. [url=https://forums.factorio.com/98821]more[/url]
[*]Fixed hang when deleting blueprint/deconstruction/upgrade planner or blueprint book held by an inserter. [url=https://forums.factorio.com/98329]more[/url]
[*]Fixed hang when trying to delete blueprint/deconstruction/upgrade planner or blueprint book that was moved to different inventory in the meantime. [url=https://forums.factorio.com/98329]more[/url]
[*]Fixed pressing delete key in save/load game menus multiple times would pop-up confirmation dialog multiple times. [url=https://forums.factorio.com/98100]more[/url]
[*]Fixed that the close map generator preview button icon was too large. [url=https://forums.factorio.com/98545]more[/url]
[*]Fixed that the show/close map generator preview button didn't loose hover after the preview was shown.
[*]Fixed that Cut and copy paste tools select trains in the standard selection mode, even when trains are ignored in this mode. [url=https://forums.factorio.com/98344]more[/url]
[*]Fixed crash related to wrong identification of non-default values in the mod settings gui. [url=https://forums.factorio.com/98903]more[/url]
[*]Fixed that linked custom inputs didn't work for some game controls. [url=https://forums.factorio.com/98851]more[/url]
[*]Fixed that the train fuel tab didn't work right for clients in multiplayer. [url=https://forums.factorio.com/98377]more[/url]
[*]Fixed a crash when using the prototype explorer GUI after just changing mods. [url=https://forums.factorio.com/98736]more[/url]
[*]Fixed rare corner case related to removal of mods and entities in more than 1 electric network. [url=https://forums.factorio.com/98576]more[/url]
[*]Fixed item product overload logic when using variable output items. [url=https://forums.factorio.com/98833]more[/url]
[*]Fixed crash when starting game without base mod and with --disable-prototype-history. [url=https://forums.factorio.com/98968]more[/url]
[*]Fixed a crash when using set_stack in blueprint books. [url=https://forums.factorio.com/98967]more[/url]
[*]Fixed a crash when cloning script-disabled beacons. [url=https://forums.factorio.com/98960]more[/url]
[*]Fixed a crash when using repeat_count with frame_sequence in animation definition. [url=https://forums.factorio.com/98904]more[/url]
[*]Fixed a crash when trying to build a rolling stock between other rolling stocks from a single train. [url=https://forums.factorio.com/99054]more[/url]
[*]Fixed ghost entities had reflections on water.
[*]Fixed a desync related to processing on_gui_opened event of opening blueprint records in multiplayer games.
[*]Fixed a crash when trying to pick a fluid wagon with fluid in clone tool. [url=https://forums.factorio.com/99081]more[/url]
[*]Fixed that copying assembling machine recipes didn't update fluidbox temperature filters in some cases. [url=https://forums.factorio.com/99111]more[/url]
[*]Fixed that robots could sometimes leave roboports very slowly if they were called to work in the middle of descending into a roboport. [url=https://forums.factorio.com/98902]more[/url]
[*]Fixed trains GUI status button tooltip not updating. [url=https://forums.factorio.com/99130]more[/url]
[*]Fixed LuaPlayer::build_from_cursor would flip direction when every other building underground belts/pipes. [url=https://forums.factorio.com/99074]more[/url]
[*]Fixed Train GUI wait condition bars display with 0 slot cargo wagons. [url=https://forums.factorio.com/99075]more[/url]
[*]Fixed in-game EULA showing HTML character sequences. [url=https://forums.factorio.com/99123]more[/url]
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Fixed clearing LuaCustomChartTag.icon by writing nil or empty SignalID.
[*]Added LuaPlayer::start_selection and clear_selection.
[*]Added freeplay remote interface methods for adjusting the crashsite.
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Added overlay layer to the tree variation definitions. [url=https://forums.factorio.com/98052]more[/url]
[*]Fixed parameter substitution when used with standard parameter [url=https://forums.factorio.com/98175]more[/url]
[*]Removed unused equipment prototype property "ability_icon".
[*]Added select_group_row_count, select_slot_row_count, inventory_width, module_inventory_width, tooltip_monitor_edge_border, normalised_achievement_icon_size, tutorial_notice_icon_size and flying_text_ttl to utility constants.
[/list]