Version 1.1.33 released as stable
Author: posila87,
published 3 years ago,
[h1][b]Graphics[/b][/h1]
[list]
[*]Reworked all technology icons, and provided higher resolutions used by high GUI scale.
[*]Changed item icons for armors, to match the progression and tech icons better.
[/list]
[h1][b]Changes[/b][/h1]
[list]
[*]Armor stages on the player character show as 1st with Light armor, and as 2nd with Modular armor.
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Roboport normal resolution graphics have been updated to be a downscale from the high resolution graphics. [url=https://forums.factorio.com/97848]more[/url]
[*]Fixed cut-tool showing distinct selection color when holding shift. [url=https://forums.factorio.com/97864]more[/url]
[*]Fixed armor rich text tags not using the correct icon. [url=https://forums.factorio.com/97138]more[/url]
[*]Fixed pumpjack showing item drop indication arrows. [url=https://forums.factorio.com/97421]more[/url]
[*]Fixed being unable to confirm the migrated content window if there was a game GUI open behind it. [url=https://forums.factorio.com/97458]more[/url]
[*]Fixed a bad Lua event when invalidating the owning players controller during the gui closed event. [url=https://forums.factorio.com/97425]more[/url]
[*]Fixed scaling of icons on buttons with more than 200% UI scale.
[*]Fixed issue where ghosts overlapping with non-ghost entity in cloned area is not cloned. (fixes https://forums.factorio.com/97861)
[*]Fixed using upgrade planner without explicit filters on entities marked for upgrade would not upgrade the existing upgrade orders.
[*]Fixed a crash with mods and chunk generation in some cases. [url=https://forums.factorio.com/98002]more[/url]
[*]Fixed the wrong technology level shown on the icon in the currently selected technology.
[*]Fixed the missing notification (i) icon on the recipe group button, when there are more groups, so the tabs are shown as buttons instead.
[*]Fixed a crash when trying to undo actions done on a surface that was deleted in the meantime. [url=https://forums.factorio.com/98105]more[/url]
[*]Fixed that train would sometimes NO_PATH during repath while in intersection where the path passes through a block that is already occupied by that train. [url=https://forums.factorio.com/98150]more[/url]
[*]Fixed a crash when the link_id of a linked container is changed while a non-admin has the GUI open. [url=https://forums.factorio.com/98154]more[/url]
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Added "add" and "remove" modes to the Infinity pipe and Heat interface.
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Removed the "tile-build" SoundPath type. It has been replaced with "tile-build-small", "tile-build-medium", "tile-build-large", allowing mods to specify which size they want to refer to.
[*]Added LuaEntityPrototype::related_underground_belt read.
[*]Added "add" and "remove" modes to `InfinityPipeFilter` and `HeatSetting.`
[/list]