[h1][b]Graphics[/b][/h1] [list] [*]Reworked all technology icons, and provided higher resolutions used by high GUI scale. [*]Changed item icons for armors, to match the progression and tech icons better. [/list] [h1][b]Changes[/b][/h1] [list] [*]Armor stages on the player character show as 1st with Light armor, and as 2nd with Modular armor. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Roboport normal resolution graphics have been updated to be a downscale from the high resolution graphics. [url=https://forums.factorio.com/97848]more[/url] [*]Fixed cut-tool showing distinct selection color when holding shift. [url=https://forums.factorio.com/97864]more[/url] [*]Fixed armor rich text tags not using the correct icon. [url=https://forums.factorio.com/97138]more[/url] [*]Fixed pumpjack showing item drop indication arrows. [url=https://forums.factorio.com/97421]more[/url] [*]Fixed being unable to confirm the migrated content window if there was a game GUI open behind it. [url=https://forums.factorio.com/97458]more[/url] [*]Fixed a bad Lua event when invalidating the owning players controller during the gui closed event. [url=https://forums.factorio.com/97425]more[/url] [*]Fixed scaling of icons on buttons with more than 200% UI scale. [*]Fixed issue where ghosts overlapping with non-ghost entity in cloned area is not cloned. (fixes https://forums.factorio.com/97861) [*]Fixed using upgrade planner without explicit filters on entities marked for upgrade would not upgrade the existing upgrade orders. [*]Fixed a crash with mods and chunk generation in some cases. [url=https://forums.factorio.com/98002]more[/url] [*]Fixed the wrong technology level shown on the icon in the currently selected technology. [*]Fixed the missing notification (i) icon on the recipe group button, when there are more groups, so the tabs are shown as buttons instead. [*]Fixed a crash when trying to undo actions done on a surface that was deleted in the meantime. [url=https://forums.factorio.com/98105]more[/url] [*]Fixed that train would sometimes NO_PATH during repath while in intersection where the path passes through a block that is already occupied by that train. [url=https://forums.factorio.com/98150]more[/url] [*]Fixed a crash when the link_id of a linked container is changed while a non-admin has the GUI open. [url=https://forums.factorio.com/98154]more[/url] [/list] [h1][b]Modding[/b][/h1] [list] [*]Added "add" and "remove" modes to the Infinity pipe and Heat interface. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Removed the "tile-build" SoundPath type. It has been replaced with "tile-build-small", "tile-build-medium", "tile-build-large", allowing mods to specify which size they want to refer to. [*]Added LuaEntityPrototype::related_underground_belt read. [*]Added "add" and "remove" modes to `InfinityPipeFilter` and `HeatSetting.` [/list]