[h1][b]Bugfixes[/b][/h1] [list] [*]Fixed various issues related to how chat tags are open. [url=https://forums.factorio.com/97141]more[/url] [*]Fixed that replays would break after winning the game. [url=https://forums.factorio.com/96774]more[/url] [*]Fixed that listbox would loose focus when clicking on other widgets that can't be focused anyway. [*]Fixed GUI crash when furnaces would select recipes that have more products than it's output inventory size. [url=https://forums.factorio.com/97314]more[/url] [*]Fixed that fluids could be purged from the whole fluid system in certain cases. [url=https://forums.factorio.com/97338]more[/url] [*]Fixed a crash when loading save files in some cases. [url=https://forums.factorio.com/97363]more[/url] [*]Fixed locale related to deconstruction planner tile selection mode. [url=https://forums.factorio.com/97653]more[/url] [*]Fixed advanced rail signal tutorial losing items held in the cursor. [url=https://forums.factorio.com/97662]more[/url] [*]Fixed Alt+F4 would close the game on Windows even when other modifier keys were pressed. [url=https://forums.factorio.com/97710]more[/url] [*]Fixed that NAT-punching didn't work correctly. [url=https://forums.factorio.com/97688]more[/url] [*]Fixed that some infinite crafting recipes didn't work as intermediates. [url=https://forums.factorio.com/96775]more[/url] [*]Fixed color blending with a fully transparent color would produce slightly darker original color. [url=https://forums.factorio.com/97813]more[/url] [*]Fixed that clicking gps tags in chat would also trigger chart drag causing chart to be not centered on gps tag. [url=https://forums.factorio.com/97839]more[/url] [*]Fixed market gui would show wrong numbers when an offer has the same item multiple times. [url=https://forums.factorio.com/97477]more[/url] [*]Fixed crash when an entity marked for an upgrade is selected for another upgrade in multiplayer in some cases. [url=https://forums.factorio.com/97586]more[/url] [*]Fixed turret range could sometimes render long line to the top left corner of game window. [/list] [h1][b]Modding[/b][/h1] [list] [*]Added defines.prototypes which contains all prototype type names (eg: defines.prototypes.entity = { container, furnace, assembling-machine, ... }) [/list]