[h1][b]Minor Features[/b][/h1] [list] [*]Blueprints and copy paste of entities with upgrade order are created based on the upgrade order instead of the current entity. [url=https://forums.factorio.com/73287]more[/url] [*]Enabled upgrading entities marked for upgrade, in which case, the upgrade target is used as the source entity for the upgrade planner filters. [*]The announcement of player death now contains GPS tag with the location. [/list] [h1][b]Balancing[/b][/h1] [list] [*]Increased the tank braking power from 400kw to 800kw. Before this change, the tank acceleration (600kw) was actually even greater than the braking force. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed incorrect color lookup table interpolation for ambient light around noon. [*]Fixed that built electric pole from map view was also opened with the same click with alternative key binding. [url=https://forums.factorio.com/96607]more[/url] [*]Fixed that laser and fluid turret bonus, wasn't shown properly in the toooltip. This bonus is not used in vanilla which uses ammo category bonus. [url=https://forums.factorio.com/96566]more[/url] [*]Fixed that part of the flamethrower turret and flamethrower ammo turret description, which describes the properties of the flame bound to it stargets didn't show the bonus damage from upgrades. [url=https://forums.factorio.com/96566]more[/url] [*]Fixed that mod install could cause removal of blueprint entities if it didn't remove the entity, but just made it not acceptable to be used in blueprint. [url=https://forums.factorio.com/96852]more[/url] [*]Fixed that the confirm load game dialog with 2 green arrow buttons had tooltips with (E) to confirm, while the E to confirm doesn't work here as it would be ambiguous. [url=https://forums.factorio.com/96904]more[/url] [*]Fixed crash related to using smart ghost belt building with a mod that specifies belt without related underground belt. [url=https://forums.factorio.com/96875]more[/url] [*]Fixed that renaming Spidertron didn't trigger on_entity_renamed. [url=https://forums.factorio.com/96955]more[/url] [*]Fixed that disabling side menu guis through script would sometimes leave an empty frame. [url=https://forums.factorio.com/96991]more[/url] [*]Fixed that crafting machines wouldn't wake up when the speed effect was changed in some situations. [url=https://forums.factorio.com/96457]more[/url] [*]Fixed that focus-search didn't in some GUIs work while in the map editor. [url=https://forums.factorio.com/96909]more[/url] [*]Fixed that chat icon selector didn't remember the last opened tab when used outside the game. [*]Fixed that pressing Escape with the chat icon selector opened in a dialog outside the game closed the whole dialog instead of closing just the selector window. [*]Fixed that pressing Control + F to search in the chat icon selector that is opened on top of a non-game window that already had search activated the bottom window search. [*]Fixed that enabled train stops would cause schedule records for trains on different surfaces to be rendered as available. [url=https://forums.factorio.com/96799]more[/url] [*]Fixed rare crash when using Map editor -> Convert save. [url=https://forums.factorio.com/97188]more[/url] [*]Fixed electric pole connection consistency issue related to fast replace of modded entities. [url=https://forums.factorio.com/96929]more[/url] [*]Fixed that building by moving ignored the position where the player built the last entity. [url=https://forums.factorio.com/97179]more[/url] [*]Fixed a crash that could happen when viewing the tooltip for certain types of ammo. [url=https://forums.factorio.com/97276]more[/url] [*]Fixed that ammo tooltips sometimes wouldn't show damage info. [url=https://forums.factorio.com/97277]more[/url] [/list] [h1][b]Modding[/b][/h1] [list] [*]Added mod dependency modifier "~", which marks the mod as required, but doesn't affect mod loading order, so these kind of dependencies can be circular. [*]Prototype/EntityWithHealth::healing_per_tick is now also used by trees, so their automatic healing is no longer hardcoded. [url=https://forums.factorio.com/97082]more[/url] [*]Loaders are now able to take or insert more than 1 item per transport line per tick. [url=https://forums.factorio.com/81447]more[/url] [/list] [h1][b]Gui[/b][/h1] [list] [*]Tweaked search in the install mods GUI, so the search order prioritizes the results more naturally. [*]Unified the search button in the mod settings GUI. [*]Improved some descriptions in Map Generator GUI. [url=https://forums.factorio.com/97131]more[/url] [/list]