Version 1.1.26 released as stable
Author: posila87,
published 3 years ago,
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed that all entity GUIs in the map editor entity-editor and spectator controller were invisible.
[*]Fixed Train overview GUI not updating the list remark. [url=https://forums.factorio.com/96262]more[/url]
[*]Fixed typos in Construction robot tip. [url=https://forums.factorio.com/96360]more[/url]
[*]Fixed a crash when quitting while using the linked-container entity type with power armor in it.
[*]Fixed that sounds could sometimes be heard when they shouldn't. [url=https://forums.factorio.com/96343]more[/url]
[*]Fixed regenerating tile variations during save migration would not break up old large tiles and would only reset their variations to 0.
[*]Fixed "probability" property of size variants in the tile definition was ignored when "weights" property was left out.
[*]Fixed searching mod settings tab would leave tabs disabled. [url=https://forums.factorio.com/96489]more[/url]
[*]Fixed a crash of transport line migration in some cases of mod removal. [url=https://forums.factorio.com/96342]more[/url]
[*]Fixed that train stop gui could indicate more trains than there are when trains are removed or merged while gui is opened. [url=https://forums.factorio.com/96519]more[/url]
[*]Fixed a conflict between setting the players cursor through script and holding blueprint library blueprints. [url=https://forums.factorio.com/96452]more[/url]
[*]Fixed that building entity with multiple items to place would take unrelated items from inventory. [url=https://forums.factorio.com/96536]more[/url]
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Added CustomInputPrototype::include_selected_prototype when true the event will include selected_prototype = {base_type=, derived_type=, name=} when applicable.
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added LuaCustomInputPrototype::enabled_while_spectating, enabled_while_in_cutscene, include_selected_prototype, and item_to_spawn read.
[/list]