Version 1.1.25 released as stable
Author: posila87,
published 3 years ago,
[h1][b]Changes[/b][/h1]
[list]
[*]Added shortcut info tooltips to all of the relevant confirm buttons and close buttons.
[*]Lowered priority of surface changing shortcut in editor to not be in the way if Control + is used for something. [url=https://forums.factorio.com/96121]more[/url]
[*]Changed personal logistic requests for ammo so they don't get delivered to the spidertron you're driving. [url=https://forums.factorio.com/95741]more[/url]
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[h1][b]Optimizations[/b][/h1]
[list]
[*]Improved performance when building blueprints in multiplayer. [url=https://forums.factorio.com/95901]more[/url]
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed Artillery wagon and turret showing wrong tooltip title in deconstruction planner. [url=https://forums.factorio.com/95847]more[/url]
[*]Fixed control setting buttons wouldn't have a tooltip when they started without a set value. [url=https://forums.factorio.com/95874]more[/url]
[*]Possible fix for multiplayer server crashing when a client tries to connect. [url=https://forums.factorio.com/95773]more[/url]
[*]Fixed a crash in multiplayer when upgrading or deconstructing. [url=https://forums.factorio.com/95948]more[/url]
[*]Removed and tweaked some hidden locale to hopefully make 100% possible. [url=https://forums.factorio.com/95743]more[/url]
[*]Added explicit values to the circuit network range specification in the tips and tricks. [url=https://forums.factorio.com/95829]more[/url]
[*]Fixed that the copy and paste tips and tricks simulation wasn't working properly. [url=https://forums.factorio.com/95978]more[/url]
[*]Fixed that LuaFlowStatistics::get_flow_count didn't work correctly. [url=https://forums.factorio.com/96022]more[/url]
[*]Fixed that instant blueprint building in the map editor didn't work with undo. [url=https://forums.factorio.com/96015]more[/url]
[*]Fixed missing status for wall controlling gate by circuit network. [url=https://forums.factorio.com/95875]more[/url]
[*]Fixed a crash when saving when using LuaItemStack::create_grid() on stacks with a count > 1. [url=https://forums.factorio.com/96053]more[/url]
[*]Fixed that enter to confirm a logistic request count didn't work. [url=https://forums.factorio.com/95845]more[/url]
[*]Fixed pole dragging corner case. [url=https://forums.factorio.com/95790]more[/url]
[*]Fixed padding in the sync mods with save window when scroll is activated.
[*]Fixed invalid "Can't reach" message when using ghost cursor to build rails in the latency state.
[*]Fixed wrong status of rail signal next to rail with wrong direction.
[*]Fixed that manual rotation of entity with rotation upgrade order didn't clear that order. [url=https://forums.factorio.com/95807]more[/url]
[*]Fixed in calculation of required modules when combining real and requested modules during blueprint creation. [url=https://forums.factorio.com/96033]more[/url]
[*]Fixed that blueprint containing only entities placeable off grid was built off grid even with snap to grid specified. [url=https://forums.factorio.com/96084]more[/url]
[*]Fixed crash caused by scrolling blueprint book in a blueprint shelf that is not yet synchronised. [url=https://forums.factorio.com/96110]more[/url]
[*]Fixed that tips & tricks simulation sounds were continuing to play when switched to a tutorial. [url=https://forums.factorio.com/96108]more[/url]
[*]Fixed that player could get stuck by entities created in the tutorials. [url=https://forums.factorio.com/96107]more[/url]
[*]Fixed some unnecessary error sounds in a special cases when building power poles. [url=https://forums.factorio.com/96100]more[/url]
[*]Fixed that exiting high speed moving train could result in a player being stuck. [url=https://forums.factorio.com/96092]more[/url]
[*]Fixed mod dependency tooltips in some cases. [url=https://forums.factorio.com/96145]more[/url]
[*]Fixed that the upper 1/3 part of the color picker button in the train stop gui didn't work. [url=https://forums.factorio.com/96149]more[/url]
[*]Fixed walls would not be buildable on valid positions in some cases. [url=https://forums.factorio.com/96043]more[/url]
[*]Fixed crash related to modded underground pipe ghosts with multiple connections with different lengths. [url=https://forums.factorio.com/96134]more[/url]
[*]Fixed that it was sometimes possible for an entity to attack an entity on a different surface. [url=https://forums.factorio.com/96094]more[/url]
[*]Fixed inaccurate range indicator in spidertron. [url=https://forums.factorio.com/95808]more[/url]
[*]Fixed that some sounds that were audible when viewing a certain part of the map in map view wouldn't stop when closing the map view. [url=https://forums.factorio.com/96021]more[/url]
[*]Changed defines.flow_precision_index.one_second to five_seconds since that's what it actually is.
[*]Fixed crash related to loading that trigger migration to remove invalid upgrades.
[*]Fixed that confirming the low value in logistic request didn't update the value. [url=https://forums.factorio.com/96234]more[/url]
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added move_stuck_players bool parameter (false by default) to the create_entity method.
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