[h1][b]Changes[/b][/h1] [list] [*]Added hotkey (default O) to toggle the train overview GUI. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed that gates would open for spidertron. [url=https://forums.factorio.com/94992]more[/url] [*]Fixed tank weapon cooldown rendering. [url=https://forums.factorio.com/95013]more[/url] [*]Fixed that changing the force of a player or spidertron would lose logistic requests. [url=https://forums.factorio.com/95096]more[/url] [*]Fixed that deleting the last scenario didn't correctly clear name, description and preview in the new game gui. [url=https://forums.factorio.com/95243]more[/url] [*]Fixed that it wasn't possible to manually merge trains in chests. [url=https://forums.factorio.com/95281]more[/url] [*]Fixed a crash when rendering rich text tooltips in some cases. [url=https://forums.factorio.com/95294]more[/url] [*]Fixed the Trains/Train stop GUI showing trains on other surfaces. [url=https://forums.factorio.com/95366]more[/url] [*]Fixed player dying in a scenario inside simulation widget would end currently running scenario. [url=https://forums.factorio.com/95285]more[/url] [*]Fixed that create_entities_from_blueprint_string didn't insert train fuel. [url=https://forums.factorio.com/95286]more[/url] [*]Fixed that building blueprints in the game next to uncharted areas didn't work as expected. [url=https://forums.factorio.com/95056]more[/url] [*]Fixed biters and groups in Wave defense overloading the pathfinder. [url=https://forums.factorio.com/95542]more[/url] [*]Building gets interrupted when moving between map and game view. [url=https://forums.factorio.com/95187]more[/url] [*]Fixed building error message spam when building transport belts over obstacle. [url=https://forums.factorio.com/95402]more[/url] [*]Fixed that undoing deconstruction of building with modules created extra module request. [url=https://forums.factorio.com/95466]more[/url] [*]Fixed inconsistency related to building out of reach and moving. [url=https://forums.factorio.com/95310]more[/url] [*]Fixed that the selected map generator preset was not correctly saved when generating a map for multiplayer or map editor. [url=https://forums.factorio.com/95277]more[/url] [*]Fixed that the map generator GUI would only save it's state when pressing Next/Play. [url=https://forums.factorio.com/95277]more[/url] [*]Fixed that dropping single items into machines using modules didn't clear the module requests. [url=https://forums.factorio.com/95564]more[/url] [*]Fixed that the stations list wasn't sorted using natural sort order. [url=https://forums.factorio.com/95261]more[/url] [*]Fixed the blueprint import with odd odd grid offsets. [url=https://forums.factorio.com/95614]more[/url] [*]Fixed that the game didn't show name of the item in the request slot tooltip when it is disabled for being already set. [url=https://forums.factorio.com/95370]more[/url] [*]Fixed that the undo button tooltip didn't update when clicked. [url=https://forums.factorio.com/95259]more[/url] [*]Fixed bad tooltip indentation when instruction can't fit one line. [url=https://forums.factorio.com/95242]more[/url] [*]Fixed overbuilding underground pipe ghosts with real pipes underground pipes. [url=https://forums.factorio.com/95038]more[/url] [*]Fixed inconsistency in direction selection when being a client in a multiplayer game. [url=https://forums.factorio.com/95330]more[/url] [*]Fixed that overbuilding pole out of reach didn't consider the pole to be part of the drag buliding logic. [url=https://forums.factorio.com/95365]more[/url] [*]Fixed that the "Continue" button wouldn't remember whether the last game was single-player or multi-player when non-blocking saving was enabled. [url=https://forums.factorio.com/92804]more[/url] [*]Fixed rare electric network migration error related to loading save without all the related mods. [url=https://forums.factorio.com/95478]more[/url] [*]Fixed crash related to using belt traversing in latency state. [url=https://forums.factorio.com/95693]more[/url] [*]Fixed crash triggered by desync while entities are marked for upgrade in latency state. [*]Fixed non precise belt traversing behviour in latency state. [*]Fixed a desync related to upgrading entities in the latency state. [*]Fixed upgrading unpair underground belt by smart ghost building. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added on_research_reversed. [/list]