Version 1.1.107 released as stable
Author: Twinsen,
published 7 months ago,
Changes from 1.1.105 to 1.1.107
[h1][b]Gui[/b][/h1]
[list]
[*]Added Paste button to exchange string import GUIs
[*]Scrolling is smoother when using scrollbars with a controller.
[*]Hotkey hints GUI will try to move out of the way of chat messages.
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Added an optional "mods" to simulation definitions.
[*]Added StorageTankPrototype::show_fluid_icon.
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Disabled the majority of the lua "debug" library due to security issues.
[*]Added LuaEntityPrototype::vector_to_place_result.
[*]Added LuaRendering::move_to_back.
[*]Added LuaItemStack::is_ammo read.
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed LuaEntity::set_request_slot would not accept count of 0. [url=https://forums.factorio.com/110676]more[/url]
[*]Fixed first tutorial level advancing to a wrong story step after drill is set in quickbar. [url=https://forums.factorio.com/109315]more[/url]
[*]Fixed mods sorting order by last highlighted and by last updated. [url=https://forums.factorio.com/106420]more[/url]
[*]Fixed a crash when watching a replay when other player looks into blueprint library. [url=https://forums.factorio.com/107931]more[/url]
[*]Fixed that LuaForce::chart_all() wouldn't chart surfaces that had never had any charting. [url=https://forums.factorio.com/110966]more[/url]
[*]Fixed LuaEntity::circuit_connection_definitions could return copper wires from ghost entities. [url=https://forums.factorio.com/111087]more[/url]
[*]Fixed a desync related to changing in-progress infinite research levels. [url=https://forums.factorio.com/111127]more[/url]
[*]Fixed a crash when quitting to the main menu while non-blocking saving is running. [url=https://forums.factorio.com/110661]more[/url]
[*]Fixed a rare crash when switching audio devices. [url=https://forums.factorio.com/111407]more[/url]
[*]Fixed copying train stop settings could cause some trains to arrive. [url=https://forums.factorio.com/111511]more[/url]
[*]Fixed a save corruption issue related to large amounts of overlapping small electric poles. [url=https://forums.factorio.com/111580]more[/url]
[*]Fixed crash when finishing a mini-tutorial after changing the input method from keyboard and mouse to controller while in the mini-tutorial.
[*]Fixed strange entity selection behavior after finishing a mini-tutorial after changing the input method from controller to keyboard and mouse while in the mini-tutorial.
[*]Fixed entity status icons being visible in simulations. [url=https://forums.factorio.com/111618]more[/url]
[*]Fixed that the game window was missing decorations when using Gnome on Wayland. [url=https://forums.factorio.com/105512]more[/url]
[*]Fixed a crash related to XDG cursor themes on Wayland. [url=https://forums.factorio.com/111787]more[/url]
[*]Fixed a crash when giving NaN values to some lua APIs. [url=https://forums.factorio.com/111807]more[/url]
[*]Fixed a desync when changing the force of a requester chest with filters set from the circuit network. [url=https://forums.factorio.com/111359]more[/url]
[*]Fixed a rendering issue with pumpjack arrows when holding some items. [url=https://forums.factorio.com/106116]more[/url]
[/list]