Version 1.1.100 released as stable
Author: Twinsen,
published 11 months ago,
Changes from 1.1.94 to 1.1.100
[h1][b]Changes[/b][/h1]
[list]
[*]Technology researched message does not play chat notification sound.
[*]Pressing "Regenerate map" in the map editor will open the map generator.
[*]"Regenerate map" is no longer available in map editor for scenarios that don't use the map generator.
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed that the prototype explorer and CustomInputEvent::selected_prototype did not work on crafting machine fluid slots.
[*]Fixed LuaEntity::disconnect_neighbour called on electric pole would disconnect left side of power switch when requested to disconnect right side. [url=https://forums.factorio.com/109309]more[/url]
[*]Fixed that cloning rails in the map editor could lead to corrupt saves in some instances. [url=https://forums.factorio.com/109436]more[/url]
[*]Fixed offset of circuit connector sprites for inserters
[*]Fixed a desync related to manual crafting large recipe counts.
[*]Fixed that Arm builds of the game would not render cliff previews correctly. [url=https://forums.factorio.com/109564]more[/url]
[*]Fixed train fulfilled fraction was always showing full green background. [url=https://forums.factorio.com/109566]more[/url]
[*]Fixed a desync when mods cause resources to generate with 'infinite' richness.
[*]Fixed a desync when mods change character interaction distance to super large values.
[*]Fixed a desync when technology prices would grow beyond 18~ quintillion.
[*]Fixed a desync when related to mods and custom map generation.
[*]Fixed a desync when mods define corpses with very long lifetimes.
[*]Fixed a crash when entering large values for train wait times.
[*]Fixed crashes when putting super large numbers in number input fields.
[*]Fixed a desync when putting super large numbers in the map editor brush size fields.
[*]Fixed that the website link in the about GUI did not work on Linux. [url=https://forums.factorio.com/109684]more[/url]
[*]Fixed a crash when changing the technology price multiplier while research is in progress.
[*]Fixed a crash when mods would swap character armor with armor in the player inventory that only existed due to the worm armor inventory size bonus. [url=https://forums.factorio.com/109677]more[/url]
[*]Fixed a loader could get stuck in rare cases with mixed items when inserter takes items from belt in a loader.
[*]Fixed that pressing regenerate map in the map editor would change the map generator settings GUI next time it's used.
[*]Fixed a crash when loader entity is migrated into loader-1x1. [url=https://forums.factorio.com/109790]more[/url]
[*]Fixed that reset technology effects would advance infinite research in some cases. [url=https://forums.factorio.com/109866]more[/url]
[*]Fixed loader would not connect to belts in preview in some cases. [url=https://forums.factorio.com/109999]more[/url]
[*]Fixed bad pumpjack drain logic related to yield. [url=https://forums.factorio.com/110005]more[/url]
[*]Fixed recipes with ingredients craftable for free could not be crafted. [url=https://forums.factorio.com/110012]more[/url]
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added PrintSettings::sound_path, volume_modifier and game_state.
[*]Replaced PrintSettings::skip_if_redundant with PrintSettings::skip. Added defines.print_skip.
[*]Added LuaEntity::belt_shape read.
[*]Added LuaEntity::gps_tag read.
[/list]