Version 1.0.0 released
Author: wheybags,
published 4 years ago,
[h1][b]Features[/b][/h1]
[list]
[*]Added Spidertron and Spidertron remote.
[*]Added Freeplay crash site.
[/list]
[h1][b]Graphics[/b][/h1]
[list]
[*]Added polluted water visual effect.
[*]Added biter base decoratives.
[*]New visual effects for the atomic bomb.
[/list]
[h1][b]Sounds[/b][/h1]
[list]
[*]Significantly reduced the volume of robots deconstructing and entity destroyed alert.
[*]Reverted mining drill sound to the 0.17 version with high pitched part removed.
[*]Reverted inserter, furnace and assembling machine sounds to the 0.17 version.
[*]Changed the checkbox click sound (based on dropdown open sound).
[*]Changed the "green button sound" to have a normal button sound.
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Added EnemySpawnerPrototype and TurretPrototype properties: spawn_decoration and spawn_decoration_on_expansion.
[*]EntityPrototype water_reflection can now be defined inside graphics_set.
[*]Added ExplosionPrototype properties: Explosion prototype: scale_animation_speed, fade_in_duration, fade_out_duration, scale_in_duration, scale_out_duration, scale_end, scale_increment_per_tick, scale_initial, scale_initial_deviation, scale, and scale_deviation.
[*]ParticleSourcePrototype particle is now optional, added smoke property.
[*]Added ProjectilePrototype properties: speed_modifier and turning_speed_increases_exponentially_with_projectile_speed.
[*]Added LightDefinitionItem::source_orientation_offset.
[*]Added DecorativePrototype::decal_overdraw_priority.
[*]Added AreaTriggerItem::show_in_tooltip.
[*]Added 'set-tile' and 'camera-effect' trigger effects.
[*]Added CreateDecorativesTriggerEffectItem properties: apply_projection and spread_evenly.
[*]Added CreateExplosionTriggerEffectItem properties: max_movement_distance, inherit_movement_distance_from_projectile and cycle_while_moving.
[*]Added DamageTriggerEffectItem properties: vaporize, lower_distance_threshold, upper_distance_threshold, lower_damage_modifier and upper_damage_modifier.
[*]Added PlaySoundTriggerEffectItem properties: min_distance, max_distance, volume_modifier, audible_distance_modifier and play_on_target_position.
[*]Added ProjectileAttackParameters::projectile_orientation_offset.
[*]Added build_blueprint_small, build_blueprint_medium and build_blueprint_large to utility sounds.
[*]Renamed build_big utility sound to build_large.
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added LuaEntity::autopilot_destination, vehicle_automatic_targeting_parameters and time_to_next_effect read/write.
[*]Added LuaItemStack::connected_entity read/write.
[*]Added LuaEntity::is_entity_with_force, is_entity_with_owner and is_entity_with_health read.
[*]Added LuaEntity::spawn_decorations().
[*]Added on_cutscene_cancelled, on_player_configured_spider_remote and on_player_used_spider_remote events.
[*]Added optional spawn_decorations parameter to LuaGameScript::create_entity.
[/list]
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.