[h1][b]Features[/b][/h1] [list] [*]Added Spidertron and Spidertron remote. [*]Added Freeplay crash site. [/list] [h1][b]Graphics[/b][/h1] [list] [*]Added polluted water visual effect. [*]Added biter base decoratives. [*]New visual effects for the atomic bomb. [/list] [h1][b]Sounds[/b][/h1] [list] [*]Significantly reduced the volume of robots deconstructing and entity destroyed alert. [*]Reverted mining drill sound to the 0.17 version with high pitched part removed. [*]Reverted inserter, furnace and assembling machine sounds to the 0.17 version. [*]Changed the checkbox click sound (based on dropdown open sound). [*]Changed the "green button sound" to have a normal button sound. [/list] [h1][b]Modding[/b][/h1] [list] [*]Added EnemySpawnerPrototype and TurretPrototype properties: spawn_decoration and spawn_decoration_on_expansion. [*]EntityPrototype water_reflection can now be defined inside graphics_set. [*]Added ExplosionPrototype properties: Explosion prototype: scale_animation_speed, fade_in_duration, fade_out_duration, scale_in_duration, scale_out_duration, scale_end, scale_increment_per_tick, scale_initial, scale_initial_deviation, scale, and scale_deviation. [*]ParticleSourcePrototype particle is now optional, added smoke property. [*]Added ProjectilePrototype properties: speed_modifier and turning_speed_increases_exponentially_with_projectile_speed. [*]Added LightDefinitionItem::source_orientation_offset. [*]Added DecorativePrototype::decal_overdraw_priority. [*]Added AreaTriggerItem::show_in_tooltip. [*]Added 'set-tile' and 'camera-effect' trigger effects. [*]Added CreateDecorativesTriggerEffectItem properties: apply_projection and spread_evenly. [*]Added CreateExplosionTriggerEffectItem properties: max_movement_distance, inherit_movement_distance_from_projectile and cycle_while_moving. [*]Added DamageTriggerEffectItem properties: vaporize, lower_distance_threshold, upper_distance_threshold, lower_damage_modifier and upper_damage_modifier. [*]Added PlaySoundTriggerEffectItem properties: min_distance, max_distance, volume_modifier, audible_distance_modifier and play_on_target_position. [*]Added ProjectileAttackParameters::projectile_orientation_offset. [*]Added build_blueprint_small, build_blueprint_medium and build_blueprint_large to utility sounds. [*]Renamed build_big utility sound to build_large. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added LuaEntity::autopilot_destination, vehicle_automatic_targeting_parameters and time_to_next_effect read/write. [*]Added LuaItemStack::connected_entity read/write. [*]Added LuaEntity::is_entity_with_force, is_entity_with_owner and is_entity_with_health read. [*]Added LuaEntity::spawn_decorations(). [*]Added on_cutscene_cancelled, on_player_configured_spider_remote and on_player_used_spider_remote events. [*]Added optional spawn_decorations parameter to LuaGameScript::create_entity. [/list] You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.