[h1][b]Features[/b][/h1] [list] [*]Added Rocket rush scenario. [url=https://steamcommunity.com/games/427520/announcements/detail/1700609558255280614]more[/url] [/list] [h1][b]Changes[/b][/h1] [list] [*]Changed Team production team joining system and cleaned up the map sets. [*]Changed Wave defense bounty system and refactored unit spawning logic. [*]Changed fire sticker to deal damage only once per 10 ticks. [/list] [h1][b]Graphics[/b][/h1] [list] [*]Added big scorch mark which is now used by atomic rocket and nuclear reactor meltdown. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed that fluid energy source effectivity was not shown in the tooltip. [url=https://forums.factorio.com/77819]more[/url] [*]Fixed that the default column ordering in the update-mods GUI didn't match the visual ordering. [url=https://forums.factorio.com/80487]more[/url] [*]Fixed that train could accelerate for one tick into wrong direction when train stop is disabled. [url=https://forums.factorio.com/81436]more[/url] [*]Fixed that minimap would not allow setting temporary train stop when train would have to change movement direction. [url=https://forums.factorio.com/77718]more[/url] [*]Fixed damage value in sticker tooltip was 60 times too small. [*]Fixed icons with overlays were drawn incorrectly when used in rich text. [url=https://forums.factorio.com/76913]more[/url] [*]Fixed PvP error when DEFCON was active alongside normal labs. [url=https://forums.factorio.com/81506]more[/url] [*]Fixed that modded recipes with no products or no ingredients still showed those sections in the recipe tooltip. [url=https://forums.factorio.com/81524]more[/url] [*]Fixed that modded burner generator equipment didn't show pollution in the tooltip. [url=https://forums.factorio.com/81557]more[/url] [*]Fixed teleporting or changing the force of an entity with a control behavior that was connected to the logistic network. [url=https://forums.factorio.com/81490]more[/url] [*]Reverted optimisation that caused inserters picking up items from belts to be slower. [/list] [h1][b]Modding[/b][/h1] [list] [*]Added support to filter on-damaged trigger effects through the trigger prototype definition. [*]Added secondary_draw_order property to simple-entity prototypes. [*]Added StickerPrototype::damage_interval, defaults to 1. [/list] [h1][b]Gui[/b][/h1] [list] [*]Updated the window of creating/editing blueprint. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added LuaTile::surface read. [*]Added event filtering support to on_sector_scanned and on_entity_cloned. [*]Added "original-damage-amount", "final-damage-amount" and "damage-type" filters to the on_entity_damaged event filters. [*]Added LuaGameScript::is_valid_sprite_path(). [*]Removed the required argument from LuaEnity::to_be_deconstructed() because it did nothing. [/list] You can get experimental releases by selecting the '0.18.x' beta branch under Factorio's properties in Steam.