[h1][b]Bugfixes[/b][/h1] [list] [*]Fixed a crash related to multiple blocks reserved for different trains but later merged by placing a rail. [url=https://forums.factorio.com/80964]more[/url] [*]Fixed that construction robots were missing their working animation. [url=https://forums.factorio.com/80965]more[/url] [*]Fixed circuit network debug visualization text overlap. [url=https://forums.factorio.com/80969]more[/url] [*]Fixed the circuit network tooltip backgrounds didn't highlight correctly. [url=https://forums.factorio.com/80979]more[/url] [*]Fixed that script.active_mods wouldn't be accurate when loading save files in some cases. [url=https://forums.factorio.com/80958]more[/url] [*]Fixed that the sync-mods-with-save feature would try to download mods it didn't need to in some cases. [url=https://forums.factorio.com/80436]more[/url] [*]Fixed that trains pathfinder could create non contiguous path in case of single segment cycle with a junction. [url=https://forums.factorio.com/81035]more[/url] [*]Fixed possible crash when units were attacking rails with train on them. [url=https://forums.factorio.com/80986]more[/url] [*]Fixed pump would consume energy and play animation when it tried to transfer very small amount of fluid but failed to do so. [url=https://forums.factorio.com/80759]more[/url] [*]Fixed creating fire entity by trigger effect invoked by a particle would crash the game. [*]Fixed overriding LuaSurface::brightness_visual_weight would cause light map to appear in map view. [url=https://forums.factorio.com/81143]more[/url] [/list] [h1][b]Scripting[/b][/h1] [list] [*]Building entities with from items with 0 health will set the entity to 1 health instead of 0. [url=https://forums.factorio.com/80950]more[/url] [*]Added LuaGameScript::reset_time_played() which will reset the 'Time played' to 0. [/list] You can get experimental releases by selecting the '0.18.x' beta branch under Factorio's properties in Steam.