[h1][b]Graphics[/b][/h1] [list] [*]Updated the technology icons. [*]Updated the "Make a copy of blueprint" icon. [/list] [h1][b]Gui[/b][/h1] [list] [*]Added simple credits gui. [*]Updated the style of progressbar dialogs. [*]Updated the style of map editor. [/list] [h1][b]Changes[/b][/h1] [list] [*]Changed the default debug settings to only show grid and nothing else. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed that Blueprint books in the library didn't propagate its modded icon backups properly into the game. [*]Fixed that Blueprint books in item form did loose its modded icon backed up state when saved between versions 0.18.37 and 0.18.42 [*]Fixed that swapping ghost cursor with an item didn't clear the quickbar selection immediately. [*]Fixed PvP script error when starting a new round with duplicate starting areas. [url=https://forums.factorio.com/87533]more[/url] [*]Fixed PvP scenario not restoring character bonuses after respawn. [url=https://forums.factorio.com/87493]more[/url] [*]Fixed that most of the windows were not squashing as they should when they couldn't fit the screen. [*]Fixed squashing of save name label in the load/save map dialog and load/save map progress windows. [*]Fixed that biters could attack entities beyond their attack range. [url=https://forums.factorio.com/87158]more[/url] [*]Fixed crash when opening train gui through non-locomotive while in map view in latency state. [url=https://forums.factorio.com/84158]more[/url] [*]Fixed that the deconstruction planner was ignoring specified tile filters when removing tile ghosts. [*]Fixed that the deconstruction planner with normal tile setting was ignoring tiles when the selection contained only tile ghosts + tiles. [*]Fixed that the deconstruction planner with tile ghost filter selected didn't select (with whitelist) or ignore (with blacklist) the tile ghosts. [*]Fixed that the deconstruction planner with tiles and rocks only and blacklist always ignored tiles. [*]Fixed lights of entities just outside of right or bottom border of screen were drawn twice sometimes. [*]Fixed drag-placing ghost item in zoomed-to-world view would drag the view instead. [url=https://forums.factorio.com/87559]more[/url] [*]Fixed that barreling recipes were generated for "fluid-unknown". [/list] [h1][b]Scripting[/b][/h1] [list] [*]Empty LuaPrototype collision masks will now return an empty table, rather than nil. [*]LuaEntity::circuit_connected_entities and LuaEntity::circuit_connection_definitions return data for entity ghosts. [url=https://forums.factorio.com/45823]more[/url] [/list] You can get experimental releases by selecting the '0.18.x' beta branch under Factorio's properties in Steam.