Version 0.18.43 released
Author: posila87,
published 4 years ago,
[h1][b]Graphics[/b][/h1]
[list]
[*]Updated the technology icons.
[*]Updated the "Make a copy of blueprint" icon.
[/list]
[h1][b]Gui[/b][/h1]
[list]
[*]Added simple credits gui.
[*]Updated the style of progressbar dialogs.
[*]Updated the style of map editor.
[/list]
[h1][b]Changes[/b][/h1]
[list]
[*]Changed the default debug settings to only show grid and nothing else.
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed that Blueprint books in the library didn't propagate its modded icon backups properly into the game.
[*]Fixed that Blueprint books in item form did loose its modded icon backed up state when saved between versions 0.18.37 and 0.18.42
[*]Fixed that swapping ghost cursor with an item didn't clear the quickbar selection immediately.
[*]Fixed PvP script error when starting a new round with duplicate starting areas. [url=https://forums.factorio.com/87533]more[/url]
[*]Fixed PvP scenario not restoring character bonuses after respawn. [url=https://forums.factorio.com/87493]more[/url]
[*]Fixed that most of the windows were not squashing as they should when they couldn't fit the screen.
[*]Fixed squashing of save name label in the load/save map dialog and load/save map progress windows.
[*]Fixed that biters could attack entities beyond their attack range. [url=https://forums.factorio.com/87158]more[/url]
[*]Fixed crash when opening train gui through non-locomotive while in map view in latency state. [url=https://forums.factorio.com/84158]more[/url]
[*]Fixed that the deconstruction planner was ignoring specified tile filters when removing tile ghosts.
[*]Fixed that the deconstruction planner with normal tile setting was ignoring tiles when the selection contained only tile ghosts + tiles.
[*]Fixed that the deconstruction planner with tile ghost filter selected didn't select (with whitelist) or ignore (with blacklist) the tile ghosts.
[*]Fixed that the deconstruction planner with tiles and rocks only and blacklist always ignored tiles.
[*]Fixed lights of entities just outside of right or bottom border of screen were drawn twice sometimes.
[*]Fixed drag-placing ghost item in zoomed-to-world view would drag the view instead. [url=https://forums.factorio.com/87559]more[/url]
[*]Fixed that barreling recipes were generated for "fluid-unknown".
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Empty LuaPrototype collision masks will now return an empty table, rather than nil.
[*]LuaEntity::circuit_connected_entities and LuaEntity::circuit_connection_definitions return data for entity ghosts. [url=https://forums.factorio.com/45823]more[/url]
[/list]
You can get experimental releases by selecting the '0.18.x' beta branch under Factorio's properties in Steam.