[h1][b]Changes[/b][/h1] [list] [*]The tiles and entities filtering logic in the deconstruction planner is now independent. [*]Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Probably fixed problem with blueprint preview data not being empty when blueprint is empty. [*]Improved layering of rocket in rocket silo, so it occludes inserter hands. [url=https://forums.factorio.com/83615]more[/url] [*]Fixed inventory consistency check failing when loading some saves. [url=https://forums.factorio.com/87418]more[/url] [*]Fixed inventory error messages in god and editor controller. [url=https://forums.factorio.com/87405]more[/url] [*]Fixed smoke might not be spawned from generator entity if its animation was too short. [url=https://forums.factorio.com/82946]more[/url] [*]Fixed underground belts and loaders would not draw half-belt with layers correctly. [url=https://forums.factorio.com/83606]more[/url] [*]Fixed localised strings in text objects created through script rendering API, would be untranslated after saving and loading. [url=https://forums.factorio.com/84696]more[/url] [*]Fixed that right-clicking blueprint book with empty blueprint being selected destroyed the whole book. [*]Fixed that cut and copy created empty blueprint when nothing was selected with alternative selection type. [*]Fixed that the mouse "cross" selection cursor was not present when selection tools from the blueprint library were held in the cursor. [*]Fixed that the latency state of deconstructing using tool from library didn't take the tool settings into consideration. [*]Fixed the alert tooltips showing all surface names in the tooltip when multiple surfaces existed. [/list] [h1][b]Modding[/b][/h1] [list] [*]Added LuaEntityPrototype::rocket_entity_prototype read. [/list] You can get experimental releases by selecting the '0.18.x' beta branch under Factorio's properties in Steam.