[h1][b]Balancing[/b][/h1] [list] [*]Wave defense difficulty will scale with online player count. [*]Wave defense hard difficulty will give 50% less bounty on each kill. [/list] [h1][b]Sounds[/b][/h1] [list] [*]New sound for small explosion. [*]Combat robots now have their own explosion sound. [*]Shotgun has more variety so it sounds less repetitive. [*]Vehicle impacting wooden objects (e.g chests) now sounds subtly different to crashing into trees. [*]A few minor volume level changes including lowering the offshore pump and electric furnace. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed a crash when saving fails due to mod issues. [url=https://forums.factorio.com/80691]more[/url] [*]Fixed a crash that would happen when the player entered a vehicle when some biters were aggroed at them. [url=https://forums.factorio.com/80613]more[/url] [*]Fixed that cargo wagons built while a train is moving didn't animate the doors correctly. [url=https://forums.factorio.com/80671]more[/url] [*]Fixed an error when using modded night vision defined in zip files. [url=https://forums.factorio.com/80877]more[/url] [*]Fixed a performance issue with assembling machine result slot tooltips. [url=https://forums.factorio.com/80718]more[/url] [*]Fixed that items marked with the mod-openable flag couldn't be opened from the quickbar in some cases. [url=https://forums.factorio.com/80794]more[/url] [*]Fixed that train could fail with chain signal sequence escape maneuver when path goes multiple times through a rail segment. [*]Possibly fixed seam on terrain at certain position and zoom level. [url=https://forums.factorio.com/80677]more[/url] [*]Fixed that sometimes wave defense would trigger victory before killing all spawners. [url=https://forums.factorio.com/80769]more[/url] [/list] [h1][b]Scripting[/b][/h1] [list] [*]Fixed that writing to LuaForce::stack_inserter_capacity_bonus was limited to 200 instead of 254. [/list] [h1][b]Modding[/b][/h1] [list] [*]Changed definitions of map colors of beacons, pipes, heat pipes, roboports and steam engines, so they can be overridden by friendly_map_color. [url=https://forums.factorio.com/80669]more[/url] [*]Added ParticlePrototype::ended_on_ground_trigger_effect. [*]Added fuel burnt results to the item tooltip. [*]Loader remnants will pick rotation the same way as underground belts do. [url=https://forums.factorio.com/80901]more[/url] [/list] You can get experimental releases by selecting the '0.18.4' beta branch under Factorio's properties in Steam.