[h1][b]Graphics[/b][/h1] [list] [*]Improved the blueprint grid visualisation, so it shows a rectangle instead of just the corners. [*]Added blueprint grid visualisation when building in the world. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed cleaning ghost cursor. [url=https://forums.factorio.com/87257]more[/url] [*]Fixed crash when clicking a blueprint book upgrade slot with an upgrade planner in hand. [*]Fixed navigating in a blueprint book item when opened directly from a quickbar. [url=https://forums.factorio.com/87256]more[/url] [*]Fixed that it was possible to put book into itself using hand->swap and clean cursor. [*]Fixed that the hand functionality didn't work properly for gun and ammo and gave misleading error messages in some cases. [*]Fixed "slice" property of animation definition was interpreted as dicing parameter, possibly causing large memory allocations. [url=https://forums.factorio.com/87274]more[/url] [*]Fixed that grabbing gun/ammo, swapping it with some other item in the inventory and pressing Q, gave a message of inventory full, instead of the item in cursor not being returnable to the hand location [*]Fixed that Internal inventory stack transfer messages weren't specific enough, or not present at all. [/list] [h1][b]Modding[/b][/h1] [list] [*]Renamed sprite and animation properties for sprite dicing from "slice", "slice_x" and "slice_y" to "dice", "dice_x" and "dice_y", because "slice" collided with property of rotated animation definition used for defining spritesheet sliced into multiple files. Sprite dicing is a technique of chopping large sprite into smaller ones to improve packing in sprite atlas. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Fixed a typo (per vs pre) in the on_pre_permission_group_deleted event name. [/list] You can get experimental releases by selecting the '0.18.x' beta branch under Factorio's properties in Steam.