Version 0.18.36 released
Author: posila87,
published 4 years ago,
[h1][b]Gui[/b][/h1]
[list]
[*]New high resolution tips and tricks images.
[*]Visual improvements to the tips and tricks GUI and the rocket silo stats GUI.
[/list]
[h1][b]Graphics[/b][/h1]
[list]
[*]New remnants for assembling machines and land mine.
[*]New visual effects for slowdown capsule.
[/list]
[h1][b]Changes[/b][/h1]
[list]
[*]Changed sorting order of items: Same items but without data are first. Descending order of Health/Ammo/Durability.
[*]Units are now affected by the 'movement_slow_down_factor' defined in their attack parameters.
[*]Slowdown capsules slowdown factor increased from 50% to 75%.
[/list]
[h1][b]Sounds[/b][/h1]
[list]
[*]Updated sounds for assembling machines 1, 2, and 3.
[*]New sounds for mining and eating fish.
[*]New sound for spitter spawner, repairing robots.
[*]New sound for throwing capsules, grenades, combat robots.
[*]Various levels adjusted including new default sound settings.
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed that force.reset() wouldn't clear saved research progress. [url=https://forums.factorio.com/86407]more[/url]
[*]Fixed disabling, renaming or destroying unreachable train stop would not cause repath of trains in NO_PATH to go to next station.
[*]Fixed bonuses GUI showing duplicate entries if it was open when a research finished. [url=https://forums.factorio.com/86687]more[/url]
[*]Fixed auto-launch would send rocket when there were still empty slots for payload. [url=https://forums.factorio.com/86780]more[/url]
[*]Fixed corruption related to sorting module inventories.
[*]Fixed logistic robots would keep trying to feed chest which has item stacks over the stack size. [url=https://forums.factorio.com/86583]more[/url]
[*]Fixed entities with wire rendering disabled in entity prototype would still have wires rendered in screenshots. [url=https://forums.factorio.com/84288]more[/url]
[*]Fixed upgrading mining drill would disable input fluid box if resource was depleted. [url=https://forums.factorio.com/84248]more[/url]
[*]Fixed pause game control input was not working when in multiplayer. [url=https://forums.factorio.com/86631]more[/url]
[*]Fixed that the RCON interface would sometimes send an extra empty reply. [url=https://forums.factorio.com/85963]more[/url]
[*]Fixed that groups of enemies wouldn't be distracted by a player in a car or tank. [url=https://forums.factorio.com/81325]more[/url]
[*]Fixed tank icon having accidental border. [url=https://forums.factorio.com/86630]more[/url]
[/list]
[h1][b]Optimizations[/b][/h1]
[list]
[*]Improved performance of sorting inventories.
[*]Improved performance of inventory highlights.
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added on_player_flushed_fluid event.
[*]Added LuaPlayer::hand_location. [url=https://forums.factorio.com/65304]more[/url]
[/list]
You can get experimental releases by selecting the '0.18.x' beta branch under Factorio's properties in Steam.