[h1][b]Gui[/b][/h1] [list] [*]New high resolution tips and tricks images. [*]Visual improvements to the tips and tricks GUI and the rocket silo stats GUI. [/list] [h1][b]Graphics[/b][/h1] [list] [*]New remnants for assembling machines and land mine. [*]New visual effects for slowdown capsule. [/list] [h1][b]Changes[/b][/h1] [list] [*]Changed sorting order of items: Same items but without data are first. Descending order of Health/Ammo/Durability. [*]Units are now affected by the 'movement_slow_down_factor' defined in their attack parameters. [*]Slowdown capsules slowdown factor increased from 50% to 75%. [/list] [h1][b]Sounds[/b][/h1] [list] [*]Updated sounds for assembling machines 1, 2, and 3. [*]New sounds for mining and eating fish. [*]New sound for spitter spawner, repairing robots. [*]New sound for throwing capsules, grenades, combat robots. [*]Various levels adjusted including new default sound settings. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed that force.reset() wouldn't clear saved research progress. [url=https://forums.factorio.com/86407]more[/url] [*]Fixed disabling, renaming or destroying unreachable train stop would not cause repath of trains in NO_PATH to go to next station. [*]Fixed bonuses GUI showing duplicate entries if it was open when a research finished. [url=https://forums.factorio.com/86687]more[/url] [*]Fixed auto-launch would send rocket when there were still empty slots for payload. [url=https://forums.factorio.com/86780]more[/url] [*]Fixed corruption related to sorting module inventories. [*]Fixed logistic robots would keep trying to feed chest which has item stacks over the stack size. [url=https://forums.factorio.com/86583]more[/url] [*]Fixed entities with wire rendering disabled in entity prototype would still have wires rendered in screenshots. [url=https://forums.factorio.com/84288]more[/url] [*]Fixed upgrading mining drill would disable input fluid box if resource was depleted. [url=https://forums.factorio.com/84248]more[/url] [*]Fixed pause game control input was not working when in multiplayer. [url=https://forums.factorio.com/86631]more[/url] [*]Fixed that the RCON interface would sometimes send an extra empty reply. [url=https://forums.factorio.com/85963]more[/url] [*]Fixed that groups of enemies wouldn't be distracted by a player in a car or tank. [url=https://forums.factorio.com/81325]more[/url] [*]Fixed tank icon having accidental border. [url=https://forums.factorio.com/86630]more[/url] [/list] [h1][b]Optimizations[/b][/h1] [list] [*]Improved performance of sorting inventories. [*]Improved performance of inventory highlights. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added on_player_flushed_fluid event. [*]Added LuaPlayer::hand_location. [url=https://forums.factorio.com/65304]more[/url] [/list] You can get experimental releases by selecting the '0.18.x' beta branch under Factorio's properties in Steam.