[h1][b]Graphics[/b][/h1] [list] [*]New beacon graphics. [/list] [h1][b]Features[/b][/h1] [list] [*]Changed fluid mixing to a simpler version that only checks when manually building most things. [*]Added a flush fluids button to the pipe, underground pipe, and storage tank entity GUIs. [/list] [h1][b]Gui[/b][/h1] [list] [*]Show only unlocked items in filter selection (inventory and quickbar) and logistic/trash requests. Other selections like signal selection/upgrade selection are not affected. New interface settings (off by default) bypasses this and allows the player to see all items as before. [*]When selecting an element from a slot that has already value, the selected value is now going to be highlighted with the related tab (if applicable) selected. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed a few weird pixels in heat exchanger East sprites. [url=https://forums.factorio.com/85069]more[/url] [*]Fixed player mining animation had the backpack affected by the color mask. [url=https://forums.factorio.com/85830]more[/url] [*]Fixed mining drill status after disconnecting it from logistic network. [url=https://forums.factorio.com/85836]more[/url] [*]Fixed massive script time usage in Wave defense scenario after configuration changes. [url=https://forums.factorio.com/85841]more[/url] [*]Fixed that infinity GUI filters didn't list all items. [*]Fixed issue with upgrading ghost of assembler with pipes. [url=https://forums.factorio.com/85905]more[/url] [*]Fixed new electric mining drill was missing integration layer. [url=https://forums.factorio.com/85923]more[/url] [*]Fixed crash when unit group is destroyed while its goto behavior is being updated. [url=https://forums.factorio.com/85883]more[/url] [/list] [h1][b]Modding[/b][/h1] [list] [*]Changed beacon graphics definitions. Graphics are now defined in graphics_set prototype property. If graphics_set is not defined, old animation and base_picture properties will be loaded instead for limited backwards compatibility. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added LuaFluidBox::flush(). [*]Added LuaPlayer::auto_sort_main_inventory read. [/list] You can get experimental releases by selecting the '0.18.x' beta branch under Factorio's properties in Steam.