Version 0.18.31 released
Author: posila87,
published 4 years ago,
[h1][b]Graphics[/b][/h1]
[list]
[*]New electric mining drill graphics.
[*]Tweaked electric mining drill icon to be a bit more colorful.
[/list]
[h1][b]Minor Features[/b][/h1]
[list]
[*]Hovering over the circuit network id in the entity circuit control window will now show a tooltip with the circuit network contents.
[*]Added experimental Color Filters graphics option to attempt to improve accessibility for color-blind players.
[*]The debug setting "show-time-usage" now 'line wraps' if it doesn't fit on screen vertically.
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed crash when merging force that contained unit groups. [url=https://forums.factorio.com/85549]more[/url]
[*]Fixed character preview being empty when the character is in a vehicle.
[*]Fixed script error when trying to load old PvP save games. [url=https://forums.factorio.com/85713]more[/url]
[*]Fixed setting vehicle driver/passenger to an offline player would crash the game. [url=https://forums.factorio.com/85572]more[/url]
[*]Fixed 4th parameter of noise.terrace function was parsed as literal number but was used as noise program register index. [url=https://forums.factorio.com/85710]more[/url]
[*]Fixed an issue with modded entities having an electric output flow limit of 0. [url=https://forums.factorio.com/84963]more[/url]
[*]Fixed that furnace recipe auto-selection didn't work correctly with temperature ranges. [url=https://forums.factorio.com/85561]more[/url]
[*]Fixed that LuaUnitGroup could be used while in an invalid destroyed state.
[*]Fixed button for selecting signal or number would not switch from number to signal with left click. [url=https://forums.factorio.com/85766]more[/url]
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Changed mining drill graphics definitions. Graphics are now defined using working visualizations contained in graphics_set and wet_mining_graphics_set prototype properties. If graphics_set is not defined, old animations property will be loaded instead for limited backwards compatibility, but other old graphics properties will be ignored.
[*]Mods can now be loaded from directories with the name of the mod but no version number.
[*]Added color_filters to utility-constants.
[*]Input fluid box with connection set to output or input-output will not have volume forced down by recipe fluid ingredient amount.
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added LuaSurface::show_clouds read/write.
[*]Added LuaPlayer::stashed_controller_type read.
[*]Added LuaBootstrap::register_on_entity_destroyed().
[*]Added on_entity_destroyed event fired after an entity registered with LuaBootstrap::register_on_entity_destroyed() is destroyed.
[/list]
You can get experimental releases by selecting the '0.18.x' beta branch under Factorio's properties in Steam.