[h1][b]Graphics[/b][/h1] [list] [*]New electric mining drill graphics. [*]Tweaked electric mining drill icon to be a bit more colorful. [/list] [h1][b]Minor Features[/b][/h1] [list] [*]Hovering over the circuit network id in the entity circuit control window will now show a tooltip with the circuit network contents. [*]Added experimental Color Filters graphics option to attempt to improve accessibility for color-blind players. [*]The debug setting "show-time-usage" now 'line wraps' if it doesn't fit on screen vertically. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed crash when merging force that contained unit groups. [url=https://forums.factorio.com/85549]more[/url] [*]Fixed character preview being empty when the character is in a vehicle. [*]Fixed script error when trying to load old PvP save games. [url=https://forums.factorio.com/85713]more[/url] [*]Fixed setting vehicle driver/passenger to an offline player would crash the game. [url=https://forums.factorio.com/85572]more[/url] [*]Fixed 4th parameter of noise.terrace function was parsed as literal number but was used as noise program register index. [url=https://forums.factorio.com/85710]more[/url] [*]Fixed an issue with modded entities having an electric output flow limit of 0. [url=https://forums.factorio.com/84963]more[/url] [*]Fixed that furnace recipe auto-selection didn't work correctly with temperature ranges. [url=https://forums.factorio.com/85561]more[/url] [*]Fixed that LuaUnitGroup could be used while in an invalid destroyed state. [*]Fixed button for selecting signal or number would not switch from number to signal with left click. [url=https://forums.factorio.com/85766]more[/url] [/list] [h1][b]Modding[/b][/h1] [list] [*]Changed mining drill graphics definitions. Graphics are now defined using working visualizations contained in graphics_set and wet_mining_graphics_set prototype properties. If graphics_set is not defined, old animations property will be loaded instead for limited backwards compatibility, but other old graphics properties will be ignored. [*]Mods can now be loaded from directories with the name of the mod but no version number. [*]Added color_filters to utility-constants. [*]Input fluid box with connection set to output or input-output will not have volume forced down by recipe fluid ingredient amount. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added LuaSurface::show_clouds read/write. [*]Added LuaPlayer::stashed_controller_type read. [*]Added LuaBootstrap::register_on_entity_destroyed(). [*]Added on_entity_destroyed event fired after an entity registered with LuaBootstrap::register_on_entity_destroyed() is destroyed. [/list] You can get experimental releases by selecting the '0.18.x' beta branch under Factorio's properties in Steam.