Version 0.18.28 released
Author: posila87,
published 4 years ago,
[h1][b]Gui[/b][/h1]
[list]
[*]Minor visual changes and fixes to achievement and tutorial related guis.
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed that changing script areas and positions through the map editor in multiplayer as the client didn't work correctly. [url=https://forums.factorio.com/85308]more[/url]
[*]Fixed a crash when clearing logistic requests. [url=https://forums.factorio.com/85323]more[/url]
[*]Fixed some styles being defined twice in style.lua. [url=https://forums.factorio.com/85337]more[/url]
[*]Fixed follower robot count alert not showing correctly. [url=https://forums.factorio.com/85313]more[/url]
[*]Fixed container gui not showing logistics filters properly in large containers. [url=https://forums.factorio.com/85338]more[/url]
[*]Fixed wrong open/close sound for chemical plant. [url=https://forums.factorio.com/85315]more[/url]
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Added support to play a sound when opening dropdowns through opened_sound.
[*]Improved performance by up to 2.5x when the game needs to iterate Lua tables on the C++ side.
[*]Improved save/load performance of mod script data.
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Lua functions are now explicitly disallowed in the script 'global' table.
[*]Added LuaSurface::generate_with_lab_tiles read/write
[*]Added LuaEntity::mine().
[/list]
You can get experimental releases by selecting the '0.18.x' beta branch under Factorio's properties in Steam.