[h1][b]Gui[/b][/h1] [list] [*]Minor visual changes and fixes to achievement and tutorial related guis. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed that changing script areas and positions through the map editor in multiplayer as the client didn't work correctly. [url=https://forums.factorio.com/85308]more[/url] [*]Fixed a crash when clearing logistic requests. [url=https://forums.factorio.com/85323]more[/url] [*]Fixed some styles being defined twice in style.lua. [url=https://forums.factorio.com/85337]more[/url] [*]Fixed follower robot count alert not showing correctly. [url=https://forums.factorio.com/85313]more[/url] [*]Fixed container gui not showing logistics filters properly in large containers. [url=https://forums.factorio.com/85338]more[/url] [*]Fixed wrong open/close sound for chemical plant. [url=https://forums.factorio.com/85315]more[/url] [/list] [h1][b]Modding[/b][/h1] [list] [*]Added support to play a sound when opening dropdowns through opened_sound. [*]Improved performance by up to 2.5x when the game needs to iterate Lua tables on the C++ side. [*]Improved save/load performance of mod script data. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Lua functions are now explicitly disallowed in the script 'global' table. [*]Added LuaSurface::generate_with_lab_tiles read/write [*]Added LuaEntity::mine(). [/list] You can get experimental releases by selecting the '0.18.x' beta branch under Factorio's properties in Steam.