This is update contains large amount of potentially mod breaking changes. If you play heavily modded game, you may want to select 0.18.26 beta branch explicitly for couple of days until your mods get updated. We apologize for your inconvenience. [h1][b]Graphics[/b][/h1] [list] [*]New high resolution icons for all items. [*]New sprites for some equipment grid items. [/list] [h1][b]Gui[/b][/h1] [list] [*]Logistic chests have a different layout. [*]Visual improvements to the equipment grid. [*]Minor visual improvements to most of the game GUIs. [*]Minor layout changes to GUI of Combinators, Programmable speaker, Circuit and logistic connection windows, Rocket silo. [*]Added a close button to most game windows. [/list] [h1][b]Sounds[/b][/h1] [list] [*]New sounds for GUI interactions. [*]New sounds for game interactions, such as pipette, rotate entity, build ghost, mine ghost, switching gun. [*]Updating working sounds for many entities, such as substation, roboport, combinator. [*]New working sound for rocket silo. [*]New sound for night vision equipment, discharge defense equipment. [*]New tile build sounds for landfill, concrete, stone bricks and refined concrete. [/list] [h1][b]Changes[/b][/h1] [list] [*]Increased logistic filter count for requester and buffer chests from 12 to 30. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Changed script.raise_event() to only allow mod-created events and specific game events. [*]Changed script.raise_event() to validate all required fields are provided for the given event being raised. [*]Added event filters for script raised revive, destroy, and created events. [*]Changed event erroring so errors during raise_event are properly blamed on the mod erroring. [*]Changed raise_event ordering to match standard event ordering. [*]All game events that support filters now filter correctly regardless of how they're raised (raise_event or actual game event). [/list] You can get experimental releases by selecting the '0.18.x' beta branch under Factorio's properties in Steam.