[h1][b]Graphics[/b][/h1] [list] [*]Added player footprints and footstep visual effects. [*]Added car and tank dust and particle trail visual effects. [/list] [h1][b]Changes[/b][/h1] [list] [*]Construction robots throw cliff explosives from afar the same as players do, instead of dropping them at the cliff. [*]Changed rail segment visualisation colors to be more different from rail signal colors (red/green). [*]Clicking a GUI now brings it to the front. Most noticeable when using the map editor or debug GUIs where they overlap. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed that Fast splitters were missing a piece visually in East rotation top_patch [url=https://forums.factorio.com/84573]more[/url] [*]Fixed that inserters could insert modules for recipes into module slots in some rare cases. [url=https://forums.factorio.com/84224]more[/url] [*]Fixed that robots blowing up cliffs was different than manually blowing up cliffs. [url=https://forums.factorio.com/83568]more[/url] [*]Fixed limiting cargo wagon to 0 slots would break progress visualization for full cargo and empty cargo train conditions. [url=https://forums.factorio.com/84631]more[/url] [*]Fixed teleporting player between surfaces while the player was in a map view would not invalidate tile renderer cache. [url=https://forums.factorio.com/84633]more[/url] [*]Fixed that the "use different settings per save" setting didn't work for single player games. [url=https://forums.factorio.com/84301]more[/url] [*]Fixed crash due to use-after-delete when single unit builds a base in position that does not collide with the unit. [url=https://forums.factorio.com/84649]more[/url] [/list] [h1][b]Modding[/b][/h1] [list] [*]Added the Prototypes GUI (ctrl + shift + E). [*]Added the Prototype Explorer GUI (mouse over most anything + ctrl + shift + F). [*]Added support to play different sounds for entity ghosts depending on the size of the entity in the ghost through build_sound (for small), medium_build_sound and large_build_sound on the entity ghost prototype. [*]Added support to play a sound when switching weapons defined through utility-sounds 'switch_gun'. [*]Added support to play a sound when picking up items (F key) through utility-sounds 'picked_up_item'. [*]Added optional 'turn_speed' to projectile prototypes. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added "include_fuel" field to LuaItemStack::create_blueprint. [*]Changed LuaSurface::create_entity so it places resource entities to center of a tile as map generator would. This can be overridden by optional snap_to_tile_center parameter. [url=https://forums.factorio.com/83891]more[/url] [/list] You can get experimental releases by selecting the '0.18.x' beta branch under Factorio's properties in Steam.