Version 0.18.24 released
Author: posila87,
published 4 years ago,
[h1][b]Graphics[/b][/h1]
[list]
[*]Added player footprints and footstep visual effects.
[*]Added car and tank dust and particle trail visual effects.
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[h1][b]Changes[/b][/h1]
[list]
[*]Construction robots throw cliff explosives from afar the same as players do, instead of dropping them at the cliff.
[*]Changed rail segment visualisation colors to be more different from rail signal colors (red/green).
[*]Clicking a GUI now brings it to the front. Most noticeable when using the map editor or debug GUIs where they overlap.
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed that Fast splitters were missing a piece visually in East rotation top_patch [url=https://forums.factorio.com/84573]more[/url]
[*]Fixed that inserters could insert modules for recipes into module slots in some rare cases. [url=https://forums.factorio.com/84224]more[/url]
[*]Fixed that robots blowing up cliffs was different than manually blowing up cliffs. [url=https://forums.factorio.com/83568]more[/url]
[*]Fixed limiting cargo wagon to 0 slots would break progress visualization for full cargo and empty cargo train conditions. [url=https://forums.factorio.com/84631]more[/url]
[*]Fixed teleporting player between surfaces while the player was in a map view would not invalidate tile renderer cache. [url=https://forums.factorio.com/84633]more[/url]
[*]Fixed that the "use different settings per save" setting didn't work for single player games. [url=https://forums.factorio.com/84301]more[/url]
[*]Fixed crash due to use-after-delete when single unit builds a base in position that does not collide with the unit. [url=https://forums.factorio.com/84649]more[/url]
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Added the Prototypes GUI (ctrl + shift + E).
[*]Added the Prototype Explorer GUI (mouse over most anything + ctrl + shift + F).
[*]Added support to play different sounds for entity ghosts depending on the size of the entity in the ghost through build_sound (for small), medium_build_sound and large_build_sound on the entity ghost prototype.
[*]Added support to play a sound when switching weapons defined through utility-sounds 'switch_gun'.
[*]Added support to play a sound when picking up items (F key) through utility-sounds 'picked_up_item'.
[*]Added optional 'turn_speed' to projectile prototypes.
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added "include_fuel" field to LuaItemStack::create_blueprint.
[*]Changed LuaSurface::create_entity so it places resource entities to center of a tile as map generator would. This can be overridden by optional snap_to_tile_center parameter. [url=https://forums.factorio.com/83891]more[/url]
[/list]
You can get experimental releases by selecting the '0.18.x' beta branch under Factorio's properties in Steam.