[h1][b]Features[/b][/h1] [list] [*]Added new environmental trigger effects for grenade, artillery and nuke explosions. [url=https://www.factorio.com/blog/post/fff-343]more[/url] [*]Added 3 level 'First steps' tutorial Campaign. [url=https://www.factorio.com/blog/post/fff-342]more[/url] [*]Mini-tutorial improvements. [/list] [h1][b]Changes[/b][/h1] [list] [*]Moved Compilatron and Compilatron speech-bubble entities from demo to base game files. [*]Removed Introduction Campaign. [*]Removed Compilatron chest, Compilatron roboport, Compilatron logistic chest. [*]Removed Tutorial/Campaign Lualib (base/lualib). [*]Removed other campaign-only prototypes, such as styles, sprites, sounds. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed that thumbnails wouldn't show in the update-mods tab of the mods GUI. [url=https://forums.factorio.com/83975]more[/url] [*]Fixed that LuaSurface::spill_item_stacks return value didn't work correctly. [url=https://forums.factorio.com/84034]more[/url] [*]Fixed that the research progress of the current tier showed for next queued tier in the technology GUI. [url=https://forums.factorio.com/81049]more[/url] [*]Fixed that the game didn't validate modded rail-planner item type values and would crash in some cases. [url=https://forums.factorio.com/84047]more[/url] [*]Fixed that modded units with consider-tile-transitions in their collision mask would cause the pathfinder to crash. [url=https://forums.factorio.com/80072]more[/url] [/list] [h1][b]Modding[/b][/h1] [list] [*]Empty layers in sprite or animation definition will yield an error now. [url=https://forums.factorio.com/83721]more[/url] [*]Added support for playing a sound when using smart-pipette. [*]Added support for playing activate/deactivate sounds for night vision. [*]Added support for playing a sound while an resource-style is being mined through mining_sound. [*]Added mod-setting value "hidden" to hide mod settings from the GUI. [*]Added 'invoke-tile-trigger' and 'destroy-decoratives' trigger effects. [*]Added 'rotate-offsets' to the create-particle trigger effect. [*]Added 'trigger_effect' to tiles. It is called with the 'invoke-tile-trigger' trigger effect. [*]Added 'trigger_effect' to decoratives. It is called when the decorative is destroyed with the 'destroy-decorative' trigger effect. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added on_pre_script_inventory_resized and on_script_inventory_resized events. [*]Added 'allow_paths_through_own_entities' and 'no_break' path finding flags. [*]Added LuaModSettingPrototype::hidden read. [*]Added 'to_be_deconstructed' to the options for LuaSurface::find_entities_filtered. [url=https://forums.factorio.com/82643]more[/url] [*]Added LuaGuiElement::badge_text read/write. [/list] You can get experimental releases by selecting the '0.18.x' beta branch under Factorio's properties in Steam.