Version 0.18.20 released
Author: posila87,
published 4 years ago,
[h1][b]Features[/b][/h1]
[list]
[*]Added new environmental trigger effects for grenade, artillery and nuke explosions. [url=https://www.factorio.com/blog/post/fff-343]more[/url]
[*]Added 3 level 'First steps' tutorial Campaign. [url=https://www.factorio.com/blog/post/fff-342]more[/url]
[*]Mini-tutorial improvements.
[/list]
[h1][b]Changes[/b][/h1]
[list]
[*]Moved Compilatron and Compilatron speech-bubble entities from demo to base game files.
[*]Removed Introduction Campaign.
[*]Removed Compilatron chest, Compilatron roboport, Compilatron logistic chest.
[*]Removed Tutorial/Campaign Lualib (base/lualib).
[*]Removed other campaign-only prototypes, such as styles, sprites, sounds.
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed that thumbnails wouldn't show in the update-mods tab of the mods GUI. [url=https://forums.factorio.com/83975]more[/url]
[*]Fixed that LuaSurface::spill_item_stacks return value didn't work correctly. [url=https://forums.factorio.com/84034]more[/url]
[*]Fixed that the research progress of the current tier showed for next queued tier in the technology GUI. [url=https://forums.factorio.com/81049]more[/url]
[*]Fixed that the game didn't validate modded rail-planner item type values and would crash in some cases. [url=https://forums.factorio.com/84047]more[/url]
[*]Fixed that modded units with consider-tile-transitions in their collision mask would cause the pathfinder to crash. [url=https://forums.factorio.com/80072]more[/url]
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Empty layers in sprite or animation definition will yield an error now. [url=https://forums.factorio.com/83721]more[/url]
[*]Added support for playing a sound when using smart-pipette.
[*]Added support for playing activate/deactivate sounds for night vision.
[*]Added support for playing a sound while an resource-style is being mined through mining_sound.
[*]Added mod-setting value "hidden" to hide mod settings from the GUI.
[*]Added 'invoke-tile-trigger' and 'destroy-decoratives' trigger effects.
[*]Added 'rotate-offsets' to the create-particle trigger effect.
[*]Added 'trigger_effect' to tiles. It is called with the 'invoke-tile-trigger' trigger effect.
[*]Added 'trigger_effect' to decoratives. It is called when the decorative is destroyed with the 'destroy-decorative' trigger effect.
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added on_pre_script_inventory_resized and on_script_inventory_resized events.
[*]Added 'allow_paths_through_own_entities' and 'no_break' path finding flags.
[*]Added LuaModSettingPrototype::hidden read.
[*]Added 'to_be_deconstructed' to the options for LuaSurface::find_entities_filtered. [url=https://forums.factorio.com/82643]more[/url]
[*]Added LuaGuiElement::badge_text read/write.
[/list]
You can get experimental releases by selecting the '0.18.x' beta branch under Factorio's properties in Steam.