[h1][b]Graphics[/b][/h1] [list] [*]Improved map colors by adding specific colors to beacons, pipes, heat pipes, roboports and steam engines. [/list] [h1][b]Sounds[/b][/h1] [list] [*]New or updated sound effects include: [*]Pump, pumpjack, boiler, heat pipe, offshore pump, substation. [*]Logistic and construction robots, roboport. [*]Train. [*]Rocket takeoff sequence. [*]Car and tank (pitch scaling adjusted to sound more natural). [*]All transport belts, splitters, inserters, assembling machines, power switch. [*]Added some UI sounds that were missing. [*]Shotgun, small explosions. [*]Entity destroyed alert. [*]New sound tech includes: [*]Listener position set to centre of screen by default. This will allow you to hear what you see even when in map mode. [*]The ability to turn off the Doppler effect in Lua, used for the Substation so far. [*]environment-audible-distance setting increased to 30 so you can hear entities a bit further away. [*]zoom-volume-coefficient changed so you can hear more of the world when you zoom out. This will help with combat and give a greater sense of the overall factory. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed that pressing escape in some log-in screens lead to blank screen or incorrect states. [url=https://forums.factorio.com/80282]more[/url] [*]Fixed enemy walls should not render as connected to ghosts, since enemy ghosts are not visible. [url=https://forums.factorio.com/80323]more[/url] [*]Fixed undo on self-looped combinator ghosts not restoring wires. [url=https://forums.factorio.com/77347]more[/url] [*]Fixed achievement cards not showing description when descriptions are turned off in interface settings. [*]Fixed that inserters from 0.17 save files could end up teleporting items into/from trains. [url=https://forums.factorio.com/80276]more[/url] [*]Fixed that the sync mods with save GUI wouldn't size correctly. [url=https://forums.factorio.com/80389]more[/url] [*]Fixed that thrown capsules could end up broken forever if thrown at exactly the right tick. [url=https://forums.factorio.com/80395]more[/url] [*]Fixed crash when using "create-entity" trigger effect item to create an artillery flare. [url=https://forums.factorio.com/80405]more[/url] [*]Fixed map view night LUT. [url=https://forums.factorio.com/80319]more[/url] [*]Fixed a crash that would sometimes happen when a biter, who was in previous versions of the game aggroed by a player in a car or tank, was aggroed again. [url=https://forums.factorio.com/80326]more[/url] [*]Fixed crash when joining a game through Steam without having previously logged in. [/list] [h1][b]Modding[/b][/h1] [list] [*]Migrating loaders between loader and loader-1x1 will maintain the loader type (input/output). [url=https://forums.factorio.com/80384]more[/url] [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added LuaSurface::create_particle(). [*]Added LuaEntityPrototype::inserter_pickup_position and inserter_drop_position read. [/list] You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.