Version 0.18.2 released
Author: posila87,
published 4 years ago,
[h1][b]Graphics[/b][/h1]
[list]
[*]Improved map colors by adding specific colors to beacons, pipes, heat pipes, roboports and steam engines.
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[h1][b]Sounds[/b][/h1]
[list]
[*]New or updated sound effects include:
[*]Pump, pumpjack, boiler, heat pipe, offshore pump, substation.
[*]Logistic and construction robots, roboport.
[*]Train.
[*]Rocket takeoff sequence.
[*]Car and tank (pitch scaling adjusted to sound more natural).
[*]All transport belts, splitters, inserters, assembling machines, power switch.
[*]Added some UI sounds that were missing.
[*]Shotgun, small explosions.
[*]Entity destroyed alert.
[*]New sound tech includes:
[*]Listener position set to centre of screen by default. This will allow you to hear what you see even when in map mode.
[*]The ability to turn off the Doppler effect in Lua, used for the Substation so far.
[*]environment-audible-distance setting increased to 30 so you can hear entities a bit further away.
[*]zoom-volume-coefficient changed so you can hear more of the world when you zoom out. This will help with combat and give a greater sense of the overall factory.
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed that pressing escape in some log-in screens lead to blank screen or incorrect states. [url=https://forums.factorio.com/80282]more[/url]
[*]Fixed enemy walls should not render as connected to ghosts, since enemy ghosts are not visible. [url=https://forums.factorio.com/80323]more[/url]
[*]Fixed undo on self-looped combinator ghosts not restoring wires. [url=https://forums.factorio.com/77347]more[/url]
[*]Fixed achievement cards not showing description when descriptions are turned off in interface settings.
[*]Fixed that inserters from 0.17 save files could end up teleporting items into/from trains. [url=https://forums.factorio.com/80276]more[/url]
[*]Fixed that the sync mods with save GUI wouldn't size correctly. [url=https://forums.factorio.com/80389]more[/url]
[*]Fixed that thrown capsules could end up broken forever if thrown at exactly the right tick. [url=https://forums.factorio.com/80395]more[/url]
[*]Fixed crash when using "create-entity" trigger effect item to create an artillery flare. [url=https://forums.factorio.com/80405]more[/url]
[*]Fixed map view night LUT. [url=https://forums.factorio.com/80319]more[/url]
[*]Fixed a crash that would sometimes happen when a biter, who was in previous versions of the game aggroed by a player in a car or tank, was aggroed again. [url=https://forums.factorio.com/80326]more[/url]
[*]Fixed crash when joining a game through Steam without having previously logged in.
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[h1][b]Modding[/b][/h1]
[list]
[*]Migrating loaders between loader and loader-1x1 will maintain the loader type (input/output). [url=https://forums.factorio.com/80384]more[/url]
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added LuaSurface::create_particle().
[*]Added LuaEntityPrototype::inserter_pickup_position and inserter_drop_position read.
[/list]
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.