[h1][b]Bugfixes[/b][/h1] [list] [*]Fixed a crash when loading saves from 0.18.12 and older while re-spawning and having personal logistics researched. [url=https://forums.factorio.com/83173]more[/url] [*]Fixed offshore pump selection box to match the new graphics. [url=https://forums.factorio.com/83454]more[/url] [*]Fixed possible performance issue related to animated trees in OpenGL rendering backend. [url=https://forums.factorio.com/83500]more[/url] [*]Fixed opening the character GUI through hotkey when the logistic tab isn't visible. [url=https://forums.factorio.com/82900]more[/url] [*]Fixed that curved rail ghosts selection didn't work quite right. [url=https://forums.factorio.com/83619]more[/url] [*]Fixed that the offshore pump would play sounds even when it wasn't doing anything. [url=https://forums.factorio.com/83513]more[/url] [*]Fixed wrong Lua docs for LuaCommandProcessor::add_command. [url=https://forums.factorio.com/83657]more[/url] [*]Fixed a desync when personal logistics is researched while a player is disconnected from the server with personal logistics disabled. [url=https://forums.factorio.com/83355]more[/url] [*]Fixed a crash when moving armors around in other players inventories in multiplayer. [url=https://forums.factorio.com/83712]more[/url] [*]Fixed a regression issue with the select-a-signal GUI related to group ordering. [url=https://forums.factorio.com/82838]more[/url] [*]Fixed that trying to load a save created from a scenario in a now disabled/removed mod would crash the game. [url=https://forums.factorio.com/83738]more[/url] [*]Fixed a crash when trying to join games through Steam when the Steam API fails to initialize. [*]Fixed that the character corpse wasn't included in the post-player-died event 'corpses' parameter. [url=https://forums.factorio.com/83812]more[/url] [*]Fixed that trains pathfinder could create non contiguous path in case of single segment cycle with a single train stop. [url=https://forums.factorio.com/83864]more[/url] [/list] [h1][b]Modding[/b][/h1] [list] [*]Added warning for empty layers in sprite or animation definition. In next release, this will become an error. [url=https://forums.factorio.com/83721]more[/url] [*]Added a check to make sure placeable_by.count isn't larger than the placeable_by.item.stack_size. [url=https://forums.factorio.com/83928]more[/url] [*]Added support to play sounds when left clicking radio buttons and checkboxes. [*]Added ParticlePrototype::fade_away_duration and vertical_acceleration. [*]Rolling stock entities can no longer have next_upgrade set. [*]Added support for rotated_sound on entity prototypes. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Fixed that LuaEntityPrototype::fluidbox_prototypes didn't include fluid energy source fluidbox prototypes. [*]Added LuaEntity::productivity_bonus, pollution_bonus, speed_bonus, and consumption_bonus read. [*]Added LuaGameScript::create_inventory() and get_script_inventories(). [*]Added LuaInventory::destroy() and resize(). [*]Added LuaInventory::mod_owner read. [*]Added LuaEntityPrototype::adjacent_tile_collision_box, adjacent_tile_collision_mask, adjacent_tile_collision_test, center_collision_mask read to access new offshore pump prototype properties. [*]Added "final-health" to the entity-damaged event. [*]Added "final-health" to the entity-damaged event filter. [*]Added LuaGameScript::max_force_distraction_distance, max_force_distraction_chunk_distance, max_electric_pole_supply_area_distance, max_electric_pole_connection_distance, max_beacon_supply_area_distance, max_gate_activation_distance, max_inserter_reach_distance, max_pipe_to_ground_distance, max_underground_belt_distance read. [*]Added LuaEntity::deplete(). [/list] You can get experimental releases by selecting the '0.18.x' beta branch under Factorio's properties in Steam.