Version 0.18.18 released
Author: wheybags,
published 4 years ago,
[h1][b]Changes[/b][/h1]
[list]
[*]Adjusted steam engine and turbine collision boxes so player can walk between two steam engines.
[*]Roboports allow exporting both logistics and robot stats at the same time. [url=https://forums.factorio.com/80652]more[/url]
[/list]
[h1][b]Graphics[/b][/h1]
[list]
[*]Added offshore pump remnants.
[*]Added new dying effects for biters, spitters, worms, and spawners.
[/list]
[h1][b]Gui[/b][/h1]
[list]
[*]Added confirmation box for deleting blueprint book.
[/list]
[h1][b]Sounds[/b][/h1]
[list]
[*]New or updated sound effects include:
[*]Transport belts - new concept for these sounds.
[*]Turrets rotation sounds and fold/unfold.
[*]Weapons improved and made more powerful, e.g. submachine gun, shotgun, gun turret, vehicle machine gun, Laser and electric beam.
[*]Particles: Water splashes, Tree debris.
[*]Various mix level tweaks including the train, enemies.
[*]Attenuations (audible distance) adjusted for entities such as Pipe, Substation and Offshore Pump.
[*]New sound when walking over ore patches.
[*]Default Sound Settings Updated:
[*]Music, Game Effects and Walking sound lowered, Environment sounds and Master Level raised.
[*]Zoom audible distance and volume levels adjusted.
[*]Maximum Environment Sounds increased (edited).
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed mining entity with randomized mining result amount would never return the largest defined amount. [url=https://forums.factorio.com/82959]more[/url]
[*]Fixed crash when loading replay. [url=https://forums.factorio.com/83030]more[/url]
[*]Fixed reading LuaPlayer::entity_copy_source when the player is dead. [url=https://forums.factorio.com/83133]more[/url]
[*]Fixed that upgrading and delivering modules at the same time didn't work right. [url=https://forums.factorio.com/83175]more[/url]
[*]Fixed a crash when closing the game while some GUIs are shown. [url=https://forums.factorio.com/83227]more[/url]
[*]Fixed crash when setting max_group_gathering_time and min_group_gathering_time to the same value. [url=https://forums.factorio.com/82985]more[/url]
[*]Fixed discharge defense equipment had the wrong sprite in the equipment grid. [url=https://forums.factorio.com/83248]more[/url]
[*]Fixed that artillery wagons wouldn't show out of ammo icons. [url=https://forums.factorio.com/82834]more[/url]
[*]Fixed that modded cargo wagon colors wouldn't copy correctly through blueprints. [url=https://forums.factorio.com/83302]more[/url]
[*]Fixed furnaces with recipes using fluid ingredients could cause crash. [url=https://forums.factorio.com/81482]more[/url]
[*]Fixed a crash when removing a player that has modded associated character entities. [url=https://forums.factorio.com/83349]more[/url]
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Furnaces now ignore off_when_no_fluid_recipe property of their fluid box definition. Fluid boxes will not be disabled based on enabled recipes. [url=https://forums.factorio.com/77971]more[/url]
[*]Changed colored concrete tiles to be non-mineable.
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added LuaEquipmentPrototype::automatic.
[*]Added "include_entities", "include_trains", "include_station_names", and "include_modules" fields to LuaItemStack::create_blueprint.
[*]Added LuaRoboportControlBehaviour::read_logistics and read_robot_stats
[*]Removed LuaRoboportControlBehaviour::mode_of_operations
[/list]
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.