[h1][b]Changes[/b][/h1] [list] [*]Adjusted steam engine and turbine collision boxes so player can walk between two steam engines. [*]Roboports allow exporting both logistics and robot stats at the same time. [url=https://forums.factorio.com/80652]more[/url] [/list] [h1][b]Graphics[/b][/h1] [list] [*]Added offshore pump remnants. [*]Added new dying effects for biters, spitters, worms, and spawners. [/list] [h1][b]Gui[/b][/h1] [list] [*]Added confirmation box for deleting blueprint book. [/list] [h1][b]Sounds[/b][/h1] [list] [*]New or updated sound effects include: [*]Transport belts - new concept for these sounds. [*]Turrets rotation sounds and fold/unfold. [*]Weapons improved and made more powerful, e.g. submachine gun, shotgun, gun turret, vehicle machine gun, Laser and electric beam. [*]Particles: Water splashes, Tree debris. [*]Various mix level tweaks including the train, enemies. [*]Attenuations (audible distance) adjusted for entities such as Pipe, Substation and Offshore Pump. [*]New sound when walking over ore patches. [*]Default Sound Settings Updated: [*]Music, Game Effects and Walking sound lowered, Environment sounds and Master Level raised. [*]Zoom audible distance and volume levels adjusted. [*]Maximum Environment Sounds increased (edited). [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed mining entity with randomized mining result amount would never return the largest defined amount. [url=https://forums.factorio.com/82959]more[/url] [*]Fixed crash when loading replay. [url=https://forums.factorio.com/83030]more[/url] [*]Fixed reading LuaPlayer::entity_copy_source when the player is dead. [url=https://forums.factorio.com/83133]more[/url] [*]Fixed that upgrading and delivering modules at the same time didn't work right. [url=https://forums.factorio.com/83175]more[/url] [*]Fixed a crash when closing the game while some GUIs are shown. [url=https://forums.factorio.com/83227]more[/url] [*]Fixed crash when setting max_group_gathering_time and min_group_gathering_time to the same value. [url=https://forums.factorio.com/82985]more[/url] [*]Fixed discharge defense equipment had the wrong sprite in the equipment grid. [url=https://forums.factorio.com/83248]more[/url] [*]Fixed that artillery wagons wouldn't show out of ammo icons. [url=https://forums.factorio.com/82834]more[/url] [*]Fixed that modded cargo wagon colors wouldn't copy correctly through blueprints. [url=https://forums.factorio.com/83302]more[/url] [*]Fixed furnaces with recipes using fluid ingredients could cause crash. [url=https://forums.factorio.com/81482]more[/url] [*]Fixed a crash when removing a player that has modded associated character entities. [url=https://forums.factorio.com/83349]more[/url] [/list] [h1][b]Modding[/b][/h1] [list] [*]Furnaces now ignore off_when_no_fluid_recipe property of their fluid box definition. Fluid boxes will not be disabled based on enabled recipes. [url=https://forums.factorio.com/77971]more[/url] [*]Changed colored concrete tiles to be non-mineable. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added LuaEquipmentPrototype::automatic. [*]Added "include_entities", "include_trains", "include_station_names", and "include_modules" fields to LuaItemStack::create_blueprint. [*]Added LuaRoboportControlBehaviour::read_logistics and read_robot_stats [*]Removed LuaRoboportControlBehaviour::mode_of_operations [/list] You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.