Version 0.18.11 released
Author: posila87,
published 4 years ago,
[h1][b]Graphics[/b][/h1]
[list]
[*]Fixed player character shadow didn't animate in idle state when not facing north.
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed that LuaEntity::splitter_filter would reject a LuaItemPrototype. [url=https://forums.factorio.com/81811]more[/url]
[*]Fixed smart entity collision mode in tile editor did not work with offshore pump. [url=https://forums.factorio.com/81933]more[/url]
[*]Fixed that modded shortcuts that spawned items not visible in the blueprint library didn't work. [url=https://forums.factorio.com/81940]more[/url]
[*]Fixed that technology tooltips didn't show debug tooltip data the same as other tooltips. [url=https://forums.factorio.com/81762]more[/url]
[*]Fixed that crafting machines would report as supporting backer names through the Lua API. [url=https://forums.factorio.com/81786]more[/url]
[*]Fixed that un-researched recipes couldn't be used while in the map editor. [url=https://forums.factorio.com/82082]more[/url]
[*]Fixed that the removed-content GUI didn't include some translations. [url=https://forums.factorio.com/82101]more[/url]
[*]Fixed a desync related to invalid rail signal requested to be closed by circuit network. [url=https://forums.factorio.com/82085]more[/url]
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Added InserterPrototype::chases_belt_items. [url=https://forums.factorio.com/61354]more[/url]
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added LuaEntityPrototype::inserter_chases_belt_items read.
[*]Added surface to the selected-area events.
[*]Changed LuaSurface::spill_item_stack() to return the created entities if any.
[/list]
You can get experimental releases by selecting the '0.18.x' beta branch under Factorio's properties in Steam.