Version 0.18.10 released
Author: wheybags,
published 4 years ago,
[h1][b]Graphics[/b][/h1]
[list]
[*]New offshore pump graphics.
[/list]
[h1][b]Changes[/b][/h1]
[list]
[*]Removed the sound effect from the console-only electric-energy-interface.
[*]Item localised name takes priority over place-result localised name when showing item's tooltip. [url=https://forums.factorio.com/81736]more[/url]
[*]Offshore pump is now buildable on ground tile adjacent to water instead of water tile adjacent to ground.
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed that the map generator GUI didn't reset to the correct defaults when changing presets. [url=https://forums.factorio.com/81535]more[/url]
[*]Fixed blueprint window sizing for wide blueprints.
[*]Fixed some cases of not considering dark background icon when drawing alt mode overlay. [url=https://forums.factorio.com/81620]more[/url]
[*]Fixed that burner generator idle_animation and animation could have different frame counts.
[*]Fixed icons with overlays were drawn incorrectly when used in sprite widget. [url=https://forums.factorio.com/81756]more[/url]
[*]Fixed crash when loading map after removing fluid recipes with indexes. [url=https://forums.factorio.com/81020]more[/url]
[*]Fixed spitters would not break from attacking an obstacle when the obstacle moved away. [url=https://forums.factorio.com/81603]more[/url]
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Added Instrument Mode to support mod development tools.
[*]Added optional burner generator prototype properties always_draw_idle_animation, performance_to_sound_speedup and min_perceived_performance.
[*]Added optional offshore pump prototype properties min_perceived_performance, adjacent_tile_collision_box, adjacent_tile_collision_mask and center_collision_mask.
[*]Changed offshore pump graphics definition. Old definition will still be accepted, but is deprecated.
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added optional parameters daytime and water_tick to LuaGameScript::take_screenshot() function.
[/list]
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.