Version 0.18.1 released
Author: posila87,
published 4 years ago,
[h1][b]Changes[/b][/h1]
[list]
[*]Train stop at train's starting segment exit is no longer counted into penalty. [url=https://forums.factorio.com/80268]more[/url]
[*]Inventory transfers mini-tutorial has been updated to feature the quickbar.
[*]Split the map editor sub-menu into more options so it's more clear when scenarios are copied and when they are edited directly.
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed replay gui covering tooltips. [url=https://forums.factorio.com/78990]more[/url]
[*]Fixed tooltips in statistics window not showing force modifiers. [url=https://forums.factorio.com/78973]more[/url]
[*]Fixed electric mining drill was missing dying explosion. [url=https://forums.factorio.com/80256]more[/url]
[*]Fixed when using OpenGL backed turret range overlay was rendered incorrectly when zoomed in. [url=https://forums.factorio.com/80262]more[/url]
[*]Fixed a crash when using script.get_event_order during control.lua init. [url=https://forums.factorio.com/80271]more[/url]
[*]Fixed that LuaForce::reset_technology_effects() could change the enabled/visible when disabled state. [url=https://forums.factorio.com/80105]more[/url]
[*]Fixed wrong lua docs about what event(s) could be filtered. [url=https://forums.factorio.com/80201]more[/url]
[*]Fixed a wrong error message related to multiplayer and migration scripts. [url=https://forums.factorio.com/79616]more[/url]
[*]Fixed crash when rail with temporary train stop is removed. [url=https://forums.factorio.com/80287]more[/url]
[*]Fixed crash if you attempted to ping a train wagon immediately after placing it on a multiplayer server with high latency. [url=https://forums.factorio.com/78136]more[/url]
[*]Fixed that clicking the drop-down widget in the map editor script section would stop the mouse from working. [url=https://forums.factorio.com/80311]more[/url]
[*]Fixed nightvision effect was applied to zoomed-to-world view sometimes. [url=https://forums.factorio.com/80315]more[/url]
[*]Fixed that enemies would attack rails. [url=https://forums.factorio.com/80285]more[/url]
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Changed default value of LoaderPrototype::structure_render_layer from "transport-belt-circuit-connector" to "object", in order to be consistent with other on-belt structure sprites. [url=https://forums.factorio.com/80290]more[/url]
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added LuaEntity::get_damage_to_be_taken().
[*]Added LuaSurface::brightness_visual_weights to add back ability to control darkness of the night runtime per-surface. [url=https://forums.factorio.com/80266]more[/url]
[/list]
You can get experimental releases by selecting the '0.18.x' beta branch under Factorio's properties in Steam.