[h1][b]Bugfixes[/b][/h1] [list] [*]Fixed modded multiplayer games would incorrectly show a mod-mismatch error (again). [url=https://forums.factorio.com/66957]more[/url] [*]Fixed queued GUIs didn't work correctly. [url=https://forums.factorio.com/66963]more[/url] [*]Fixed that terrain selectors other than 'elevation' messed with the water/island controls [url=https://forums.factorio.com/66932]more[/url] [*]Fixed PvP running on_init when it was already initialised. [url=https://forums.factorio.com/66970]more[/url] [*]Fixed that replacing an underground pipe by a pipe could cause fluid mixing in a special situation. [url=https://forums.factorio.com/66888]more[/url] [*]Fixed that upgrading entities with the upgrade planner would erase the last-user. [url=https://forums.factorio.com/67019]more[/url] [*]Fixed a crash in the update mods GUI. [*]Fixed incorrect styling in the update mods GUI in some cases. [*]Fixed crash when loading a save during a cutscene when following a unit. [url=https://forums.factorio.com/67022]more[/url] [/list] You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.