[h1][b]Changes[/b][/h1] [list] [*]When a team loses in PvP, all their characters will die. [*]Technology GUI shows saved progress of partially-researched technologies. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed a crash when when loading modded saves that had construction robots working on modded entities. [*]Fixed that 'corpses' and 'dying_explosion' wouldn't be created on the correct force. [url=https://forums.factorio.com/77685]more[/url] [*]Fixed that LuaEntity::get_fuel_inventory() didn't work on burner pumps. [url=https://forums.factorio.com/77535]more[/url] [*]Fixed ammo turret tooltip not showing the damage bonus correctly. [url=https://forums.factorio.com/77556]more[/url] [*]Fixed fluid name and amount not being shown when the tooltip is on the side. [url=https://forums.factorio.com/77722]more[/url] [*]Show how module energy consumption is applied more clearly in the tooltips. [url=https://forums.factorio.com/77703]more[/url] [*]Fixed several issues related to modded reactors set to use electric energy. [url=https://forums.factorio.com/77244]more[/url] [*]Fixed spitters were not able to destroy trees and rocks. [url=https://forums.factorio.com/77715]more[/url] [*]Fixed that shift+click recipes in cheat mode wasn't able to handle recipes that included fluids but still only produced 1 item result. [url=https://forums.factorio.com/77752]more[/url] [*]Fixed a difference in map editor paused vs unpaused game ticking related to enabled/disabled train stops. [url=https://forums.factorio.com/77762]more[/url] [*]Fixed that produce item per hour achievements could not be progressed. [url=https://forums.factorio.com/77661]more[/url] [*]Fixed an issue with reading localised strings in Lua. [url=https://forums.factorio.com/77769]more[/url] [*]Fixed that right clicking to add 1 item to assembling machines had no limit. [url=https://forums.factorio.com/73698]more[/url] [*]Fixed that teleporting players/cars between surfaces would invalidate lua references to them. [*]Fixed a crash with trains that had wheels.direction_count = 0. [url=https://forums.factorio.com/77655]more[/url] [*]Fixed statistics not counting items correctly on large intervals when a large number of items are produced/consumed. [url=https://forums.factorio.com/77355]more[/url] [*]Fixed Beacon ghost tooltip missing some information. [url=https://forums.factorio.com/77780]more[/url] [*]Fixed ghost tooltips not showing correct max energy consumption. [*]Fixed tooltips for tile creating items showing wrong title. [url=https://forums.factorio.com/77920]more[/url] [*]Fixed blueprint strings not saving empty values for some circuit network settings. [url=https://forums.factorio.com/77303]more[/url] [*]Fixed PvP config import would always append the default item and equipment lists. [url=https://forums.factorio.com/77925]more[/url] [*]Fixed that creating infinity chests with logistic_mode set would ignore request filters. [url=https://forums.factorio.com/77957]more[/url] [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added LuaEntity::command, LuaEntity::distraction_command, LuaUnitGroup::command, and LuaUnitGroup::distraction_command reads. [*]Added LuaUnitGroup::is_script_driven read. [/list] [h1][b]Modding[/b][/h1] [list] [*]Changed RollingStockPrototype::wheels to be optional. [/list]You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.