Version 0.17.7 released
Author: posila87,
published 5 years ago,
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed game.players[#] would be treated as game.players[tostring(#)].
[*]Fixed inserter/mining drill interaction indications would still render for mined-in-latency-state entities.
[*]Fixed inserter/mining drill interaction indications wouldn't render in some cases and would ignore ghosts in some but not all cases.
[*]Fixed that the game would incorrectly think some mods wouldn't be required when joining multiplayer games even though they are.
[*]Fixed some key bindings not working correctly until game restart. [url=https://forums.factorio.com/66631]more[/url]
[*]Fixed a crash when changing entity ghosts with wire connections through the upgrade planner. [url=https://forums.factorio.com/66861]more[/url]
[*]Fixed that the prevent-robots-from-working-because-i-am-driving-too-fast logic still wouldn't work in some cases. [url=https://forums.factorio.com/66190]more[/url]
[*]Fixed that highly nested recipes would freeze the game. [url=https://forums.factorio.com/66626]more[/url]
[*]Fixed a crash when loading saves that contain connected cliffs that will be removed due to mod migrations/removals. [url=https://forums.factorio.com/66637]more[/url]
[*]Fixed statistics graphs crashing when releasing shift with a tooltip active. [url=https://forums.factorio.com/66910]more[/url]
[*]Fixed rendering of tile transitions on Sandy Bridge iGPUs for real this time. [url=https://forums.factorio.com/65628]more[/url]
[*]Fixed that it was possible to add a blueprint to other player's shared blueprints. [url=https://forums.factorio.com/66438]more[/url]
[*]Fixed that undo was not preserving ghost entity module requests. [url=https://forums.factorio.com/66638]more[/url]
[*]Fixed that undo was not preserving circuit connections. [url=https://forums.factorio.com/66419]more[/url]
[*]Fixed that un-researching technology wouldn't update GUIs correctly. [url=https://forums.factorio.com/66522]more[/url]
[*]Fixed PvP scenarios created in 0.16 and loaded in 0.17. [url=https://forums.factorio.com/66420]more[/url]
[*]Fixed PvP script error from bad migration data checking. [url=https://forums.factorio.com/66876]more[/url]
[*]Fixed that blueprint that was meant to disappear on Q did not after selecting and cancelling selection. [url=https://forums.factorio.com/66004]more[/url]
[*]Fixed persisting tooltips in the technology gui. [url=https://forums.factorio.com/66176]more[/url]
[*]Fixed set_quick_bar_slot not refreshing item counts in the quickbar. [url=https://forums.factorio.com/66150]more[/url]
[*]Fixed layouting in train configure gui with very long station names. [url=https://forums.factorio.com/66841]more[/url]
[*]Fixed layouting in train configure gui with too long condition translations. [url=https://forums.factorio.com/66654]more[/url]
[*]Squashed labels get a tooltip with the full text in a similar fashion as buttons.
[*]Fixed that research queue setting wouldn't export to map exchange string properly. [url=https://forums.factorio.com/65417]more[/url]
[*]Fixed incorrect primary screen index in graphics options GUI.
[*]Fixed some cases of fluid mixing related to underground pipes.
[*]Fixed crash related to productivity bonus and a catalyst. (When the catalyst count covers all the ingredient count). [url=https://forums.factorio.com/66882]more[/url]
[*]Fixed that the reset button wouldn't update after importing a map exchange string. [url=https://forums.factorio.com/66608]more[/url]
[*]Fixed messed up research in the NPE [url=https://forums.factorio.com/66871]more[/url]
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added LuaControl::ghost_cursor read/write.
[/list]
You can get experimental releases by selecting the '0.17.x' beta branch under Factorio's properties in Steam.