[h1][b]Changes[/b][/h1] [list] [*]Pressing ESC while catching up to a multiplayer game will open the menu with most options disabled. [url=https://forums.factorio.com/74735]more[/url] [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed migration bug that doubles up to one sample worth of statistics when a save is loaded from before 0.17.44. [*]Fixed production statistics not calculating the totals correctly. [url=https://forums.factorio.com/69068]more[/url] [*]Fixed that on_built_entity wouldn't be fired for built blueprint entities. [url=https://forums.factorio.com/75244]more[/url] [*]Fixed a crash when right clicking with the map editor tile area tool. [url=https://forums.factorio.com/75248]more[/url] [*]Fluid mixing does not crash the game anymore and is fixed the same way as on migration. [*]Fixed some Lua tables would be incorrectly interpreted as Lua arrays. [url=https://forums.factorio.com/75179]more[/url] [/list] [h1][b]Modding[/b][/h1] [list] [*]Changed pipe_covers to be drawn with secondary sprite draw order 64 resp. -64 to prevent "z-fighting" issues. [url=https://forums.factorio.com/75243]more[/url] [/list] You can get experimental releases by selecting the '0.17.x' beta branch under Factorio's properties in Steam.