[h1][b]Changes[/b][/h1] [list] [*]Modded achievements and their progress are now stored even when the mods adding extra achievements are temporarily removed. Up to 5000 modded achievements are stored indefinitely. [url=https://forums.factorio.com/64884]more[/url] [*]Programmable Speaker sounds now change volume accordingly as player moves. [url=https://forums.factorio.com/60468]more[/url] [*]Rocket Silo sounds now change volume accordingly as player moves. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed tightspot level 5 expecting old chemical science recipe. [url=https://forums.factorio.com/74351]more[/url] [*]Fixed Transport belt madness inserter exploit. [url=https://forums.factorio.com/74354]more[/url] [*]Fixed that filling energy of entities in map editor didn't work for accumulators in electric network. [*]Fixed a crash or desync that could happen after assigning a build_base command to a single unit. [url=https://forums.factorio.com/74430]more[/url] [*]Fixed that mining drill covering more than 1 infinite resource showed the mining speed as sum instead of average. [url=https://forums.factorio.com/74443]more[/url] [*]Fixed that infinite item based resources with yield of more then 100% didn't actually mine more. So yield of 260% for example means that it mines 2 resources and 60% probability of 1 extra. [*]Fixed cloning of accumulators in the map editor not setting available energy correctly. [*]Fixed a desync related to cloning accumulators. [url=https://forums.factorio.com/74363]more[/url] [*]Fixed 2 crashes related to custom-switch. [url=https://forums.factorio.com/74459]more[/url] [*]Fixed that train could consider itself being parked in station when in fact being misaligned. [url=https://forums.factorio.com/73653]more[/url] [*]Fixed that activating deconstruction planner/blueprint/blueprint tool from the shortcut by pressing the buttons didn't clear the cursor if it wasn't empty. [url=https://forums.factorio.com/69976]more[/url] [*]Fixed condition operator button visibility when dragging conditions in the train schedule GUI. [url=https://forums.factorio.com/73959]more[/url] [*]Fixed few layouting issues with scroll panes. [*]Fixed that biters could get stuck in narrow passages between water tiles. [url=https://forums.factorio.com/73857]more[/url] [*]Fixed that members of unit groups could sometimes get far ahead of the group. [url=https://forums.factorio.com/74458]more[/url] [/list] [h1][b]Modding[/b][/h1] [list] [*]Added CraftingMachinePrototype::match_animation_speed_to_activity. [*]Added LoaderPrototype::structure.back_patch and front_patch. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added ability to clear a sprite or sprite-button by writing nil or empty string to LuaGuiElement::sprite. [url=https://forums.factorio.com/74491]more[/url] [/list]You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.