Version 0.17.65 released
Author: wheybags,
published 5 years ago,
[h1][b]Changes[/b][/h1]
[list]
[*]Modded achievements and their progress are now stored even when the mods adding extra achievements are temporarily removed. Up to 5000 modded achievements are stored indefinitely. [url=https://forums.factorio.com/64884]more[/url]
[*]Programmable Speaker sounds now change volume accordingly as player moves. [url=https://forums.factorio.com/60468]more[/url]
[*]Rocket Silo sounds now change volume accordingly as player moves.
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed tightspot level 5 expecting old chemical science recipe. [url=https://forums.factorio.com/74351]more[/url]
[*]Fixed Transport belt madness inserter exploit. [url=https://forums.factorio.com/74354]more[/url]
[*]Fixed that filling energy of entities in map editor didn't work for accumulators in electric network.
[*]Fixed a crash or desync that could happen after assigning a build_base command to a single unit. [url=https://forums.factorio.com/74430]more[/url]
[*]Fixed that mining drill covering more than 1 infinite resource showed the mining speed as sum instead of average. [url=https://forums.factorio.com/74443]more[/url]
[*]Fixed that infinite item based resources with yield of more then 100% didn't actually mine more. So yield of 260% for example means that it mines 2 resources and 60% probability of 1 extra.
[*]Fixed cloning of accumulators in the map editor not setting available energy correctly.
[*]Fixed a desync related to cloning accumulators. [url=https://forums.factorio.com/74363]more[/url]
[*]Fixed 2 crashes related to custom-switch. [url=https://forums.factorio.com/74459]more[/url]
[*]Fixed that train could consider itself being parked in station when in fact being misaligned. [url=https://forums.factorio.com/73653]more[/url]
[*]Fixed that activating deconstruction planner/blueprint/blueprint tool from the shortcut by pressing the buttons didn't clear the cursor if it wasn't empty. [url=https://forums.factorio.com/69976]more[/url]
[*]Fixed condition operator button visibility when dragging conditions in the train schedule GUI. [url=https://forums.factorio.com/73959]more[/url]
[*]Fixed few layouting issues with scroll panes.
[*]Fixed that biters could get stuck in narrow passages between water tiles. [url=https://forums.factorio.com/73857]more[/url]
[*]Fixed that members of unit groups could sometimes get far ahead of the group. [url=https://forums.factorio.com/74458]more[/url]
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Added CraftingMachinePrototype::match_animation_speed_to_activity.
[*]Added LoaderPrototype::structure.back_patch and front_patch.
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added ability to clear a sprite or sprite-button by writing nil or empty string to LuaGuiElement::sprite. [url=https://forums.factorio.com/74491]more[/url]
[/list]You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.