[h1][b]Changes[/b][/h1] [list] [*]Range modifier and shooting speed modifier are now shown in ammo tooltip and ammo turret tooltip. [*]Allow pressing ESC to cancel saving or downloading the map while desynced. [url=https://forums.factorio.com/74198]more[/url] [*]Added copy paste from assemblers to infinity chests, similar to requester chests. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed crash when loading a save containing modded crafting machines with fluid boxes, with mods disabled. [url=https://forums.factorio.com/74178]more[/url] [*]Fixed turret range drawing not accounting for ammo range modifier in world and in map view. Fixed turret unfolding and animation not accounting for ammo range modifier. [url=https://forums.factorio.com/65043]more[/url] [*]Fixed case of swapping left and right lane of underground belts. [url=https://forums.factorio.com/74114]more[/url] [*]Fixed desync related to marking and then un-marking combinators for deconstruction. [url=https://forums.factorio.com/73868]more[/url] [*]Fixed Infinity Chest GUI showing wrong label when modded as a storage chest. [url=https://forums.factorio.com/74235]more[/url] [*]Fixed when target of combat robot changed force to an allied force, the combat robot wouldn't stop attacking it. [url=https://forums.factorio.com/74270]more[/url] [*]Fixed silo script error using generic on_event function. [url=https://forums.factorio.com/74276]more[/url] [*]Fixed a desync related to using multiple custom fluid indexes in a recipe. [url=https://forums.factorio.com/74009]more[/url] [*]Fixed some labels getting cut of in the statistics GUI, on some translations. [url=https://forums.factorio.com/59084]more[/url] [*]Fixed a crash that could sometimes happen when fighting large groups of biters. [url=https://forums.factorio.com/74072]more[/url] [*]Fixed a special corner case of signal internal state consistency. [url=https://forums.factorio.com/73560]more[/url] [*]Fixed that the circuit and logistic network buttons in the train stop GUI were swapped. [url=https://forums.factorio.com/74308]more[/url] [/list] [h1][b]Scripting[/b][/h1] [list] [*]Combinators can now be activated or deactivated through LuaEntity::active. [*]Added LuaEntity::upgrade_target read. [*]Removed the ability to convert a table address into a string. [/list] You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.