[h1][b]Changes[/b][/h1] [list] [*]Inventory filters tooltip now shows they are inventory filters to avoid confusion. [url=https://forums.factorio.com/62775]more[/url] [*]The quickbar tooltip now shows what shortcut to use in order to clear it. [*]Quickbar filters can now be set from the ghost cursor. [*]In Introduction, changed some places Compilatron stands at to be less in the way. (https://forums.factorio.com/74138, https://forums.factorio.com/74018) [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed some combination of graphics options could cause infinite loop at 95% of sprite loading in the demo. [url=https://forums.factorio.com/74037]more[/url] [*]Fixed assigning empty table to sprite definition would not cause loading error but crash in-game instead. [url=https://forums.factorio.com/74089]more[/url] [*]Fixed a desync related to accumulators in multiple networks. [url=https://forums.factorio.com/73974]more[/url] [*]Fixed transitions on tiles where landfill, grass and water meet. [url=https://forums.factorio.com/74117]more[/url] [*]Fixed logistic network technology description did not mention buffer chests. [url=https://forums.factorio.com/74064]more[/url] [*]Fixed "use-version-filter-in-browse-games-gui" config option didn't work. [url=https://forums.factorio.com/73838]more[/url] [*]Fixed possible crash in introduction scenario if player builds turrets too far to either side. (https://forums.factorio.com/74133, https://forums.factorio.com/74060) [*]Fixed electric coverage visualization was not shown when hovering mouse over invisible widgets. [url=https://forums.factorio.com/74120]more[/url] [*]Fixed a crash when using a path_resolution_modifier of 8. [url=https://forums.factorio.com/73785]more[/url] [*]Fixed introduction leftover invisible entity after cutscene. [url=https://forums.factorio.com/74127]more[/url] [*]Fixed introduction bug where sometimes Compilatron wouldn't build things properly. [url=https://forums.factorio.com/74087]more[/url] [*]Fixed "toggle filter" control setting would not work if bound to modifier key and left or right click. [url=https://forums.factorio.com/73656]more[/url] [*]Fixed introduction bug where poles could still connect to the generator after it was destroyed. [url=https://forums.factorio.com/74057]more[/url] [*]Fixed introduction possible crash when removing power consumers. [url=https://forums.factorio.com/74041]more[/url] [*]Fixed missing laser-beam entity from demo. [url=https://forums.factorio.com/74049]more[/url] [*]Fixed issue with walls in hidden smelter section in introduction. [url=https://forums.factorio.com/73335]more[/url] [*]Fixed that biters could form too many attack groups when aggroed by artillery. [url=https://forums.factorio.com/72732]more[/url] [*]Fixed that clicking and dragging electric poles in multiplayer latency didn't work correctly. [*]Fixed that fast-replacing assembling machines with fixed recipes didn't work correctly. [url=https://forums.factorio.com/73976]more[/url] [*]Fixed a crash when deleting surfaces during the same tick as auto-save running. [url=https://forums.factorio.com/74159]more[/url] [*]Moved integration patches of crash site entities to decals render layer. [url=https://forums.factorio.com/74017]more[/url] [*]Fixed that inserters would pick up from the left lane of a loader even when positioned closer to the right side. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added LuaEntity::request_from_buffers read/write. [/list] You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.