Version 0.17.63 released
Author: wheybags,
published 5 years ago,
[h1][b]Changes[/b][/h1]
[list]
[*]Inventory filters tooltip now shows they are inventory filters to avoid confusion. [url=https://forums.factorio.com/62775]more[/url]
[*]The quickbar tooltip now shows what shortcut to use in order to clear it.
[*]Quickbar filters can now be set from the ghost cursor.
[*]In Introduction, changed some places Compilatron stands at to be less in the way. (https://forums.factorio.com/74138, https://forums.factorio.com/74018)
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed some combination of graphics options could cause infinite loop at 95% of sprite loading in the demo. [url=https://forums.factorio.com/74037]more[/url]
[*]Fixed assigning empty table to sprite definition would not cause loading error but crash in-game instead. [url=https://forums.factorio.com/74089]more[/url]
[*]Fixed a desync related to accumulators in multiple networks. [url=https://forums.factorio.com/73974]more[/url]
[*]Fixed transitions on tiles where landfill, grass and water meet. [url=https://forums.factorio.com/74117]more[/url]
[*]Fixed logistic network technology description did not mention buffer chests. [url=https://forums.factorio.com/74064]more[/url]
[*]Fixed "use-version-filter-in-browse-games-gui" config option didn't work. [url=https://forums.factorio.com/73838]more[/url]
[*]Fixed possible crash in introduction scenario if player builds turrets too far to either side. (https://forums.factorio.com/74133, https://forums.factorio.com/74060)
[*]Fixed electric coverage visualization was not shown when hovering mouse over invisible widgets. [url=https://forums.factorio.com/74120]more[/url]
[*]Fixed a crash when using a path_resolution_modifier of 8. [url=https://forums.factorio.com/73785]more[/url]
[*]Fixed introduction leftover invisible entity after cutscene. [url=https://forums.factorio.com/74127]more[/url]
[*]Fixed introduction bug where sometimes Compilatron wouldn't build things properly. [url=https://forums.factorio.com/74087]more[/url]
[*]Fixed "toggle filter" control setting would not work if bound to modifier key and left or right click. [url=https://forums.factorio.com/73656]more[/url]
[*]Fixed introduction bug where poles could still connect to the generator after it was destroyed. [url=https://forums.factorio.com/74057]more[/url]
[*]Fixed introduction possible crash when removing power consumers. [url=https://forums.factorio.com/74041]more[/url]
[*]Fixed missing laser-beam entity from demo. [url=https://forums.factorio.com/74049]more[/url]
[*]Fixed issue with walls in hidden smelter section in introduction. [url=https://forums.factorio.com/73335]more[/url]
[*]Fixed that biters could form too many attack groups when aggroed by artillery. [url=https://forums.factorio.com/72732]more[/url]
[*]Fixed that clicking and dragging electric poles in multiplayer latency didn't work correctly.
[*]Fixed that fast-replacing assembling machines with fixed recipes didn't work correctly. [url=https://forums.factorio.com/73976]more[/url]
[*]Fixed a crash when deleting surfaces during the same tick as auto-save running. [url=https://forums.factorio.com/74159]more[/url]
[*]Moved integration patches of crash site entities to decals render layer. [url=https://forums.factorio.com/74017]more[/url]
[*]Fixed that inserters would pick up from the left lane of a loader even when positioned closer to the right side.
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added LuaEntity::request_from_buffers read/write.
[/list]
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.