Version 0.17.61 released
Author: wheybags,
published 5 years ago,
[h1][b]Changes[/b][/h1]
[list]
[*]Combat robotics 2 technology now require Laser. [url=https://forums.factorio.com/73856]more[/url]
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed fluid mixing checks for some setups when setting an assembler recipe. [url=https://forums.factorio.com/73793]more[/url]
[*]Fixed flying notifications showing player's inventory updates were visible to all forces. [url=https://forums.factorio.com/73761]more[/url]
[*]Fixed error during PNG decompression would cause crash on Linux. [url=https://forums.factorio.com/71058]more[/url]
[*]Fixed that save files could become very large. [url=https://forums.factorio.com/73749]more[/url]
[*]Fixed that cloning furnaces wouldn't preserve the crafting progress. [url=https://forums.factorio.com/73850]more[/url]
[*]Fixed inserters being slower and rotationally asymmetrical after the previous version.
[*]Fixed that wandering units could be activated for longer than necessary. [url=https://forums.factorio.com/73672]more[/url]
[*]Fixed a crash when trying to check if 'game' is equal to anything using the Lua API. [url=https://forums.factorio.com/73904]more[/url]
[*]Added a check for overlapping crafter fluidboxes to detect wrong mod configuration. [url=https://forums.factorio.com/73488]more[/url]
[*]Fixed desync related to inserter ghosts and belts. [url=https://forums.factorio.com/73788]more[/url]
[*]Fixed setting health of item stack of item-with-entity-data to 1 would do nothing. [url=https://forums.factorio.com/73920]more[/url]
[*]Fixed a desync with the map editor resource editor. [url=https://forums.factorio.com/73914]more[/url]
[*]Fixed a desync with the map editor decorative editor. [url=https://forums.factorio.com/73954]more[/url]
[*]Prevented some rare cases of fluid mixing tied to underground connections. [url=https://forums.factorio.com/73884]more[/url]
[*]Fixed placing entities that consume type of energy other than electric would still show electric coverage visualization. [url=https://forums.factorio.com/73774]more[/url]
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Added InserterPrototype::draw_inserter_arrow.
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added LuaGuiElement::choose-elem-button elem_types "decorative", "item-group", "achievement", "equipment", and "technology".
[/list]
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.