[h1][b]Balancing[/b][/h1] [list] [*]Basic oil processing produces only Petroleum gas, for more streamlined oil setup in the beginning. [*]Basic oil processing keeps some of the refinery input/output slots unused, so it is more clear which ones will be used by Advanced oil processing. [*]Chemical science pack requires Sulfur instead of Solid fuel. [*]Flamethrower ammo requires crude oil instead of heavy and Light oil. [*]Rocket fuel requires light oil. [*]Laser Turrets, Lubricant, and Worker robots technologies need Chemical science pack. [*]Deathworld marathon preset was made a little bit easier. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed a crash when trying to show invalid thumbnails for mods. [url=https://forums.factorio.com/73670]more[/url] [*]Fixed that up/down keyboard navigation of the load/save game GUIs and manage mods GUI didn't work in some cases. [url=https://forums.factorio.com/73671]more[/url] [*]Fixed that cloning belts with items didn't preserve the item positions correctly. [url=https://forums.factorio.com/73662]more[/url] [*]Fixed a script error in train stations mini-tutorial. [url=https://forums.factorio.com/73663]more[/url] [*]Fixed a script error in the NPE. [url=https://forums.factorio.com/73705]more[/url] [*]Fixed car turret shadow would rotate in opposite direction to the turret. [url=https://forums.factorio.com/73692]more[/url] [*]Fixed that changing sound settings didn't persist through game restart. [url=https://forums.factorio.com/73734]more[/url] [*]Fixed that the migrated-content GUI wouldn't show in some cases. [url=https://forums.factorio.com/73721]more[/url] [*]Fixed that right-click-and-drag didn't work in the blueprint GUI to remove things. [url=https://forums.factorio.com/73704]more[/url] [*]Fixed that unit groups would use paths going through cliffs. [url=https://forums.factorio.com/73740]more[/url] [*]Fixed some cases of entity rotation with blocked underground pipes. [url=https://forums.factorio.com/73600]more[/url] [*]Fixed inserters sometimes getting stuck when picking up from a non-backed-up underground belt. [url=https://forums.factorio.com/72253]more[/url] [/list] [h1][b]Modding[/b][/h1] [list] [*]Added CraftingMachinePrototype::default_recipe_tint. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added LuaEntityPrototype::supports_direction read. [*]Fixed that LuaGuiElement::force_auto_center() didn't work. [url=https://forums.factorio.com/73647]more[/url] [*]Added LuaGameScript::get_filtered_entity_prototypes(), get_filtered_item_prototypes(), get_filtered_equipment_prototypes(), get_filtered_mod_setting_prototypes(), and get_filtered_achievement_prototypes(). [*]Added workaround for a driver crash when calling D3D11CreateDeviceAndSwapChain. [url=https://forums.factorio.com/73780]more[/url] [/list]You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.