Version 0.17.6 released
Author: wheybags,
published 5 years ago,
[h1][b]Changes[/b][/h1]
[list]
[*]Updated map-gen-settings.example.json to use numeric multipliers, include cliff richness, and demonstrate expression overrides. [url=https://forums.factorio.com/66694]more[/url]
[*]It is not possible to fast-replace pipe to ground by another that is in an orthogonal direction.
[*]Changed mining productivity cost to 2500 increase per level to fix that the last change was actually making it 5 times less expensive towards infinity. Lower levels are cheaper on the other hand.
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed of loading of saves before 0.17.
[*]Fixed crash related to conflicting undo in multiplayer. [url=https://forums.factorio.com/65656]more[/url]
[*]Fixed crash related to temporary stops and destroyed rails on the path that were already passed by the train. [url=https://forums.factorio.com/65540]more[/url]
[*]Fixed yet another train pathing crash. [url=https://forums.factorio.com/65545]more[/url]
[*]Fixed the hand logic for god-mode controller. [url=https://forums.factorio.com/66619]more[/url]
[*]Fixed, that the hand logic could force an item to filtered slot that doesn't match it. [url=https://forums.factorio.com/66610]more[/url]
[*]Fixed, that filtered inventory could ignore the hand when sorting or transferring in some cases. [url=https://forums.factorio.com/65612]more[/url]
[*]Fixed overly generous migration of mining productivity research. [url=https://forums.factorio.com/66708]more[/url]
[*]Right panel sizing fixes.
[*]starting_area (size multiplier) in map gen settings JSON can be represented by a number.
[*]Fixed crash related to removing technology from the research queue. [url=https://forums.factorio.com/66790]more[/url]
[*]Fixed that driving backwards in vehicles wouldn't trigger the prevent-robots-from-working-because-i-am-driving-too-fast logic. [url=https://forums.factorio.com/66777]more[/url]
[*]Fixed crash during startup on macOS 10.12 or older with GeForce GPU. [url=https://forums.factorio.com/65145]more[/url]
[*]Attempt to fix tile transition rendering on Sandy Bridge iGPUs. [url=https://forums.factorio.com/66035]more[/url]
[*]Fixed a performance problem related to undo in multiplayer. [url=https://forums.factorio.com/66235]more[/url]
[*]Fixed upgrading ghost splitters wouldn't copy the splitter settings. [url=https://forums.factorio.com/65346]more[/url]
[*]Fixed a couple of situations where fast replacing underground pipe could cause fluid mixing. [url=https://forums.factorio.com/66085]more[/url]
[*]Fixed align in the blueprint library. [url=https://forums.factorio.com/66789]more[/url]
[*]Fixed a crash when loading modded saves related to fluidbox removal in assembling machines.
[*]Fixed blueprint preview would be drawn out of its bounds. [url=https://forums.factorio.com/66050]more[/url]
[*]Fixed the featured technology cost for upgrade technologies when the research queue is not enabled. [url=https://forums.factorio.com/66713]more[/url]
[*]Fixed that search in the technology GUI would be cancelled by selecting a new research. [url=https://forums.factorio.com/66775]more[/url]
[*]Fixed a crash on destroying an entity with fluid energy source. [url=https://forums.factorio.com/66517]more[/url]
[*]Fixed a crash when deconstructing trains with inserters trying to put into them. [url=https://forums.factorio.com/66614]more[/url]
[*]Fixed layout of circuit and logistic control windows. [url=https://forums.factorio.com/66531]more[/url]
[*]Fixed that trying to join a multiplayer game too quickly would lead to a mods-mismatch error. [url=https://forums.factorio.com/66834]more[/url]
[*]Fixed that behemoth biters didn't have resistance to acid (as all other biters have).
[*]Fixed NPE saves technologies were messed up by a migration in 0.17.5. [url=https://forums.factorio.com/66714]more[/url]
[*]Fixed NPE issue where compi smashing a building would lead to a crash in migrated saves. [url=https://forums.factorio.com/66767]more[/url]
[*]Fixed that it wasn't possible to access the game menu when the game was paused in multiplayer with the technology screen open. [url=https://forums.factorio.com/65223]more[/url]
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added LuaItemPrototype::mapper_count read.
[/list]You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.