[h1][b]Changes[/b][/h1] [list] [*]Updated map-gen-settings.example.json to use numeric multipliers, include cliff richness, and demonstrate expression overrides. [url=https://forums.factorio.com/66694]more[/url] [*]It is not possible to fast-replace pipe to ground by another that is in an orthogonal direction. [*]Changed mining productivity cost to 2500 increase per level to fix that the last change was actually making it 5 times less expensive towards infinity. Lower levels are cheaper on the other hand. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed of loading of saves before 0.17. [*]Fixed crash related to conflicting undo in multiplayer. [url=https://forums.factorio.com/65656]more[/url] [*]Fixed crash related to temporary stops and destroyed rails on the path that were already passed by the train. [url=https://forums.factorio.com/65540]more[/url] [*]Fixed yet another train pathing crash. [url=https://forums.factorio.com/65545]more[/url] [*]Fixed the hand logic for god-mode controller. [url=https://forums.factorio.com/66619]more[/url] [*]Fixed, that the hand logic could force an item to filtered slot that doesn't match it. [url=https://forums.factorio.com/66610]more[/url] [*]Fixed, that filtered inventory could ignore the hand when sorting or transferring in some cases. [url=https://forums.factorio.com/65612]more[/url] [*]Fixed overly generous migration of mining productivity research. [url=https://forums.factorio.com/66708]more[/url] [*]Right panel sizing fixes. [*]starting_area (size multiplier) in map gen settings JSON can be represented by a number. [*]Fixed crash related to removing technology from the research queue. [url=https://forums.factorio.com/66790]more[/url] [*]Fixed that driving backwards in vehicles wouldn't trigger the prevent-robots-from-working-because-i-am-driving-too-fast logic. [url=https://forums.factorio.com/66777]more[/url] [*]Fixed crash during startup on macOS 10.12 or older with GeForce GPU. [url=https://forums.factorio.com/65145]more[/url] [*]Attempt to fix tile transition rendering on Sandy Bridge iGPUs. [url=https://forums.factorio.com/66035]more[/url] [*]Fixed a performance problem related to undo in multiplayer. [url=https://forums.factorio.com/66235]more[/url] [*]Fixed upgrading ghost splitters wouldn't copy the splitter settings. [url=https://forums.factorio.com/65346]more[/url] [*]Fixed a couple of situations where fast replacing underground pipe could cause fluid mixing. [url=https://forums.factorio.com/66085]more[/url] [*]Fixed align in the blueprint library. [url=https://forums.factorio.com/66789]more[/url] [*]Fixed a crash when loading modded saves related to fluidbox removal in assembling machines. [*]Fixed blueprint preview would be drawn out of its bounds. [url=https://forums.factorio.com/66050]more[/url] [*]Fixed the featured technology cost for upgrade technologies when the research queue is not enabled. [url=https://forums.factorio.com/66713]more[/url] [*]Fixed that search in the technology GUI would be cancelled by selecting a new research. [url=https://forums.factorio.com/66775]more[/url] [*]Fixed a crash on destroying an entity with fluid energy source. [url=https://forums.factorio.com/66517]more[/url] [*]Fixed a crash when deconstructing trains with inserters trying to put into them. [url=https://forums.factorio.com/66614]more[/url] [*]Fixed layout of circuit and logistic control windows. [url=https://forums.factorio.com/66531]more[/url] [*]Fixed that trying to join a multiplayer game too quickly would lead to a mods-mismatch error. [url=https://forums.factorio.com/66834]more[/url] [*]Fixed that behemoth biters didn't have resistance to acid (as all other biters have). [*]Fixed NPE saves technologies were messed up by a migration in 0.17.5. [url=https://forums.factorio.com/66714]more[/url] [*]Fixed NPE issue where compi smashing a building would lead to a crash in migrated saves. [url=https://forums.factorio.com/66767]more[/url] [*]Fixed that it wasn't possible to access the game menu when the game was paused in multiplayer with the technology screen open. [url=https://forums.factorio.com/65223]more[/url] [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added LuaItemPrototype::mapper_count read. [/list]You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.