Version 0.17.57
Author: wheybags,
published 5 years ago,
[h1][b]Changes[/b][/h1]
[list]
[*]Restored ore placement to match that of 0.17.50 [url=https://forums.factorio.com/72487]more[/url]
[/list]
[h1][b]Optimisations[/b][/h1]
[list]
[*]Optimized synchronization time of blueprint library to a new game map. [url=https://forums.factorio.com/73166]more[/url]
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed glitch in pollution cloud overlay rendering. [url=https://forums.factorio.com/73151]more[/url]
[*]Fixed joining multiplayer through Steam Friends would not work sometimes. [url=https://forums.factorio.com/70481]more[/url]
[*]Fixed rail signal consistency for a very special corner case. [url=https://forums.factorio.com/73162]more[/url]
[*]Fixed that the Linux server's standard input could get closed under some circumstances. [url=https://forums.factorio.com/73106]more[/url]
[*]Fixed crash when enabling blueprint library cloud sync when local blueprint library did not exist. [url=https://forums.factorio.com/73197]more[/url]
[*]Fixed that trains couldn't be rotated while in the map editor. [url=https://forums.factorio.com/73215]more[/url]
[*]Fixed that LuaGameScript::ban_player() only worked with real players. [url=https://forums.factorio.com/73223]more[/url]
[*]Fixed that the changelog GUI could have unnecessary scroll bars. [url=https://forums.factorio.com/73249]more[/url]
[*]Fixed that hiding the search bar didn't unfocus it, so it was still possible to write to the invisible search bar. [url=https://forums.factorio.com/73251]more[/url]
[*]Fixed wrong signal placeability in some specific cases. [url=https://forums.factorio.com/73245]more[/url]
[*]Fixed that the entity tooltip would flicker in some cases related to the tooltip delay. [url=https://forums.factorio.com/72942]more[/url]
[*]Fixed a crash when opening assembling machines with fixed_recipe set in the latency state. [url=https://forums.factorio.com/73297]more[/url]
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Added a prototype property for hiding recipes from the player crafting GUI.
[*]Renamed spot noise argument 'minimum_candidate_point_spacing' to 'suggested_minimum_candidate_point_spacing'
[*]Added base_productivity to assembling machines, mining drill, and lab prototypes.
[*]Added LuaEntityPrototype::base_productivity read.
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added optional "ignore_characters" to LuaSurface::clear().
[*]Added on_gui_confirmed event.
[*]Added LuaGuiElement::numeric, allow_decimal, allow_negative, is_password, lose_focus_on_confirm, clear_and_focus_on_right_click read/write.
[/list]
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.