[h1][b]Changes[/b][/h1] [list] [*]Restored ore placement to match that of 0.17.50 [url=https://forums.factorio.com/72487]more[/url] [/list] [h1][b]Optimisations[/b][/h1] [list] [*]Optimized synchronization time of blueprint library to a new game map. [url=https://forums.factorio.com/73166]more[/url] [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed glitch in pollution cloud overlay rendering. [url=https://forums.factorio.com/73151]more[/url] [*]Fixed joining multiplayer through Steam Friends would not work sometimes. [url=https://forums.factorio.com/70481]more[/url] [*]Fixed rail signal consistency for a very special corner case. [url=https://forums.factorio.com/73162]more[/url] [*]Fixed that the Linux server's standard input could get closed under some circumstances. [url=https://forums.factorio.com/73106]more[/url] [*]Fixed crash when enabling blueprint library cloud sync when local blueprint library did not exist. [url=https://forums.factorio.com/73197]more[/url] [*]Fixed that trains couldn't be rotated while in the map editor. [url=https://forums.factorio.com/73215]more[/url] [*]Fixed that LuaGameScript::ban_player() only worked with real players. [url=https://forums.factorio.com/73223]more[/url] [*]Fixed that the changelog GUI could have unnecessary scroll bars. [url=https://forums.factorio.com/73249]more[/url] [*]Fixed that hiding the search bar didn't unfocus it, so it was still possible to write to the invisible search bar. [url=https://forums.factorio.com/73251]more[/url] [*]Fixed wrong signal placeability in some specific cases. [url=https://forums.factorio.com/73245]more[/url] [*]Fixed that the entity tooltip would flicker in some cases related to the tooltip delay. [url=https://forums.factorio.com/72942]more[/url] [*]Fixed a crash when opening assembling machines with fixed_recipe set in the latency state. [url=https://forums.factorio.com/73297]more[/url] [/list] [h1][b]Modding[/b][/h1] [list] [*]Added a prototype property for hiding recipes from the player crafting GUI. [*]Renamed spot noise argument 'minimum_candidate_point_spacing' to 'suggested_minimum_candidate_point_spacing' [*]Added base_productivity to assembling machines, mining drill, and lab prototypes. [*]Added LuaEntityPrototype::base_productivity read. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added optional "ignore_characters" to LuaSurface::clear(). [*]Added on_gui_confirmed event. [*]Added LuaGuiElement::numeric, allow_decimal, allow_negative, is_password, lose_focus_on_confirm, clear_and_focus_on_right_click read/write. [/list] You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.